dolphin/Source/Plugins/Plugin_VideoDX9/Src
Rodolfo Osvaldo Bogado 5e31f22e50 small code reorganization.
Now efb to ram display correctly but still is misaligned by one pixel
please test and give me feedback

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 19:42:27 +00:00
..
Debugger big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
W32Util
bmp_io.cpp
bmp_io.h
BPFunctions.cpp small code reorganization. 2009-11-27 19:42:27 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
D3DBase.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp small code reorganization. 2009-11-27 19:42:27 +00:00
D3DUtil.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp
DlgSettings.h
EmuWindow.cpp reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660 2009-11-15 07:46:43 +00:00
EmuWindow.h
FramebufferManager.cpp big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
FramebufferManager.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
Globals.h
main.cpp
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp corrected viewport and scissor test behavior in both plugins. 2009-11-23 14:08:08 +00:00
PixelShaderCache.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
Render.cpp small code reorganization. 2009-11-27 19:42:27 +00:00
resource.h re-apply the warning fixes to Source\Plugins\Plugin_VideoDX9\Src\resource.h from r4555 2009-11-14 17:39:02 +00:00
resource.rc
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp corrected viewport and scissor test behavior in both plugins. 2009-11-23 14:08:08 +00:00
TextureCache.h reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :| 2009-11-14 17:50:51 +00:00
TextureConverter.cpp corrected viewport and scissor test behavior in both plugins. 2009-11-23 14:08:08 +00:00
TextureConverter.h forget the new files Sorry :) 2009-11-20 20:14:34 +00:00
Utils.cpp
Utils.h
Vec3.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
VertexShaderCache.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
XFStructs.cpp
XFStructs.h