dolphin/Source/Core/VideoBackends
degasus 5e9ab28ed1 VideoSW: Clear normal vertex data.
This data might not be initialized but used for lighting.
This matches our ShaderGen usage in VertexShaderGen.cpp:166.
2015-12-19 10:51:42 +01:00
..
D3D MSAA: Store samples in ini files. 2015-12-15 09:41:01 +01:00
OGL MSAA: Store samples in ini files. 2015-12-15 09:41:01 +01:00
Software VideoSW: Clear normal vertex data. 2015-12-19 10:51:42 +01:00
CMakeLists.txt