dolphin/Source/Core/Core
Ryan Houdek 5f628749ff Merge pull request #2886 from Sonicadvance1/aarch64_faster_lfd
[AArch64] Optimize lfd instructions if possible.
2015-08-21 05:38:53 -05:00
..
Boot Minor spelling corrections 2015-06-29 14:51:21 -04:00
Debugger Remove unnecessary virtual keywords 2015-07-30 10:33:08 -04:00
DSP Remove unnecessary virtual keywords 2015-07-30 10:33:08 -04:00
FifoPlayer
HLE
HW DSP HLE: Remove timing informations from ucodes 2015-08-19 16:20:17 +02:00
IPC_HLE Forgot to add a slash in one bit of code I switched from D_WIIUSER_IDX to D_SESSION_WIIROOT_IDX. 2015-08-08 23:16:29 -04:00
PowerPC Merge pull request #2886 from Sonicadvance1/aarch64_faster_lfd 2015-08-21 05:38:53 -05:00
ActionReplay.cpp
ActionReplay.h
ARDecrypt.cpp
ARDecrypt.h
BootManager.cpp Netplay: Sync Video Mode settings. (Progressive Scan and PAL60) 2015-06-24 12:41:10 +02:00
BootManager.h
CMakeLists.txt ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all. 2015-08-14 15:20:29 +02:00
ConfigManager.cpp Changed GC adapter "Direct Connect" to false by default 2015-08-15 02:09:47 -07:00
ConfigManager.h DSPHLE: Add a config parameter to dump UCode to disk 2015-08-14 15:19:57 +02:00
Core.cpp Core: Don't return true on IsRunning() when stopping emulation. 2015-07-25 13:04:37 +02:00
Core.h Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before." 2015-07-25 13:04:22 +02:00
Core.vcxproj ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all. 2015-08-14 15:20:29 +02:00
Core.vcxproj.filters ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all. 2015-08-14 15:20:29 +02:00
CoreTiming.cpp
CoreTiming.h
DSPEmulator.cpp
DSPEmulator.h
ec_wii.cpp
ec_wii.h
GeckoCode.cpp
GeckoCode.h GeckoCode: Remove GetAddress function prototype 2015-07-28 22:10:39 -04:00
GeckoCodeConfig.cpp
GeckoCodeConfig.h
Host.h
HotkeyManager.cpp Merge branch 'stable' 2015-07-25 14:09:02 +02:00
HotkeyManager.h
MachineContext.h
MemTools.cpp Fix 64-bit FreeBSD build 2015-07-11 23:09:11 -07:00
MemTools.h
Movie.cpp
Movie.h
NetPlayClient.cpp NetPlay: Return mapping arrays and player list vectors directly 2015-08-17 21:56:25 -04:00
NetPlayClient.h NetPlay: Return mapping arrays and player list vectors directly 2015-08-17 21:56:25 -04:00
NetPlayProto.h NetPlay: Use std::array for the pad mappings 2015-08-16 00:08:09 -04:00
NetPlayServer.cpp NetPlay: Return mapping arrays and player list vectors directly 2015-08-17 21:56:25 -04:00
NetPlayServer.h NetPlay: Return mapping arrays and player list vectors directly 2015-08-17 21:56:25 -04:00
PatchEngine.cpp
PatchEngine.h
State.cpp Bump save state version. 2015-08-14 16:17:28 +02:00
State.h