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Boot
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Minor spelling corrections
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2015-06-29 14:51:21 -04:00 |
Debugger
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Remove unnecessary virtual keywords
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2015-07-30 10:33:08 -04:00 |
DSP
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Remove unnecessary virtual keywords
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2015-07-30 10:33:08 -04:00 |
FifoPlayer
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HLE
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HW
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DSP HLE: Remove timing informations from ucodes
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2015-08-19 16:20:17 +02:00 |
IPC_HLE
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Forgot to add a slash in one bit of code I switched from D_WIIUSER_IDX to D_SESSION_WIIROOT_IDX.
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2015-08-08 23:16:29 -04:00 |
PowerPC
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Merge pull request #2886 from Sonicadvance1/aarch64_faster_lfd
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2015-08-21 05:38:53 -05:00 |
ActionReplay.cpp
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ActionReplay.h
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ARDecrypt.cpp
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ARDecrypt.h
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BootManager.cpp
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Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
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2015-06-24 12:41:10 +02:00 |
BootManager.h
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CMakeLists.txt
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ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all.
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2015-08-14 15:20:29 +02:00 |
ConfigManager.cpp
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Changed GC adapter "Direct Connect" to false by default
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2015-08-15 02:09:47 -07:00 |
ConfigManager.h
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DSPHLE: Add a config parameter to dump UCode to disk
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2015-08-14 15:19:57 +02:00 |
Core.cpp
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Core: Don't return true on IsRunning() when stopping emulation.
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2015-07-25 13:04:37 +02:00 |
Core.h
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Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
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2015-07-25 13:04:22 +02:00 |
Core.vcxproj
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ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all.
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2015-08-14 15:20:29 +02:00 |
Core.vcxproj.filters
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ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all.
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2015-08-14 15:20:29 +02:00 |
CoreTiming.cpp
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CoreTiming.h
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DSPEmulator.cpp
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DSPEmulator.h
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ec_wii.cpp
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ec_wii.h
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GeckoCode.cpp
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GeckoCode.h
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GeckoCode: Remove GetAddress function prototype
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2015-07-28 22:10:39 -04:00 |
GeckoCodeConfig.cpp
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GeckoCodeConfig.h
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Host.h
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HotkeyManager.cpp
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Merge branch 'stable'
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2015-07-25 14:09:02 +02:00 |
HotkeyManager.h
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MachineContext.h
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MemTools.cpp
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Fix 64-bit FreeBSD build
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2015-07-11 23:09:11 -07:00 |
MemTools.h
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Movie.cpp
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Movie.h
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NetPlayClient.cpp
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NetPlay: Return mapping arrays and player list vectors directly
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2015-08-17 21:56:25 -04:00 |
NetPlayClient.h
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NetPlay: Return mapping arrays and player list vectors directly
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2015-08-17 21:56:25 -04:00 |
NetPlayProto.h
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NetPlay: Use std::array for the pad mappings
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2015-08-16 00:08:09 -04:00 |
NetPlayServer.cpp
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NetPlay: Return mapping arrays and player list vectors directly
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2015-08-17 21:56:25 -04:00 |
NetPlayServer.h
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NetPlay: Return mapping arrays and player list vectors directly
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2015-08-17 21:56:25 -04:00 |
PatchEngine.cpp
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PatchEngine.h
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State.cpp
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Bump save state version.
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2015-08-14 16:17:28 +02:00 |
State.h
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