..
CMakeLists.txt
cmake: Don't use PCH with Qt6.
2022-05-22 01:19:44 +02:00
Common.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
D3D12BoundingBox.cpp
VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
2022-10-29 23:39:32 +02:00
D3D12BoundingBox.h
Fix all uninitialized variable warnings (C26495)
2021-10-13 12:32:16 -07:00
D3D12PerfQuery.cpp
VideoBackends: Rename query_type to query_group
2022-11-29 23:14:23 +01:00
D3D12PerfQuery.h
VideoBackends: Rename query_type to query_group
2022-11-29 23:14:23 +01:00
D3D12Renderer.cpp
VideoBackends:D3D12: Defer binding framebuffer in SetAndDiscardFramebuffer
2022-10-29 23:41:32 +02:00
D3D12Renderer.h
VideoBackends:D3D12: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
D3D12StreamBuffer.cpp
VideoBackends/D3D12: Include HRESULT in error messages
2022-01-09 12:44:53 -08:00
D3D12StreamBuffer.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
D3D12SwapChain.cpp
VideoBackends/D3D12: Include HRESULT in error messages
2022-01-09 12:44:53 -08:00
D3D12SwapChain.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
D3D12VertexManager.cpp
VideoCommon: De-globalize GeometryShaderManager class.
2022-12-29 15:33:19 +01:00
D3D12VertexManager.h
VideoBackends:D3D12: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
DescriptorAllocator.cpp
VideoBackends/D3D12: Include HRESULT in error messages
2022-01-09 12:44:53 -08:00
DescriptorAllocator.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
DescriptorHeapManager.cpp
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
2022-10-29 23:39:27 +02:00
DescriptorHeapManager.h
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
2022-10-29 23:39:27 +02:00
DX12Context.cpp
VideoBackends:D3D12: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
DX12Context.h
VideoBackends:D3D12: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
DX12Pipeline.cpp
VideoCommon: Add separate pipeline usage for UberShaders
2022-09-19 16:28:24 -05:00
DX12Pipeline.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
DX12Shader.cpp
VideoBackends/D3D12: Include HRESULT in error messages
2022-01-09 12:44:53 -08:00
DX12Shader.h
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
DX12Texture.cpp
VideoBackends/D3D12: Include HRESULT in error messages
2022-01-09 12:44:53 -08:00
DX12Texture.h
VideoBackends: fix d3d12 subresource calculation
2022-10-28 19:07:08 -05:00
DX12VertexFormat.cpp
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
DX12VertexFormat.h
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
VideoBackend.cpp
TextureCache: Refactor with smart pointers
2023-01-31 18:29:47 +13:00
VideoBackend.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00