dolphin/Source
NanoByte011 613781c765 Cleanup and refactor of zfreeze port
Based on the feedback from pull request #1767 I have put in most of
degasus's suggestions in here now.

I think we have a real winner here as moving the code to
VertexManagerBase for a function has allowed OGL to utilize zfreeze now
:)

Correct use of the vertex pointer has also corrected most of the issue
found in pull request #1767 that JMC47 stated.  Which also for me now
has Mario Tennis working with no polygon spikes on the characters
anymore!  Shadows are still an issue and probably in the other games
with shadow problems.  Rebel Strike also seems better but random skybox
glitches can show up.
2015-01-23 03:32:31 +13:00
..
Android [Android] Expose aspect ratio to the video settings. 2015-01-18 15:21:40 -06:00
Core Cleanup and refactor of zfreeze port 2015-01-23 03:32:31 +13:00
DSPSpy More minor consistency changes 2015-01-12 22:28:12 -05:00
DSPTool CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
PCH Minor consistency changes 2015-01-12 15:18:18 -05:00
UnitTests VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
VSProps xxhash: Add cmake + VS files 2015-01-21 07:35:34 +01:00
.clang-format
CMakeLists.txt
dolphin-emu.sln xxhash: Add cmake + VS files 2015-01-21 07:35:34 +01:00