dolphin/Source/Plugins/Plugin_VideoDX9/Src
2011-01-07 09:42:44 +00:00
..
D3DBase.cpp D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware. 2011-01-04 12:56:52 +00:00
D3DBase.h D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware. 2011-01-04 12:56:52 +00:00
D3DShader.cpp
D3DShader.h
D3DTexture.cpp Use CPUDetect.h and bSSSE3 to fix "unknown machine instructions" on DX9 plugin. 2011-01-07 09:42:44 +00:00
D3DTexture.h
D3DUtil.cpp D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device. 2011-01-02 23:13:29 +00:00
D3DUtil.h
FramebufferManager.cpp a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config 2011-01-06 02:24:03 +00:00
FramebufferManager.h D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device. 2011-01-02 23:13:29 +00:00
Globals.h
main.cpp DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though... 2010-12-29 13:07:00 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config 2011-01-06 02:24:03 +00:00
PixelShaderCache.h a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config 2011-01-06 02:24:03 +00:00
Render.cpp Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
Render.h Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config 2011-01-06 02:24:03 +00:00
TextureCache.h
TextureConverter.cpp Changes: 2011-01-06 16:05:11 +00:00
TextureConverter.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h