dolphin/Source/Core/VideoBackends
Stenzek 63264ac23f D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering
Since ResolveSubresource cannot be used with depth textures (and throws an error with the debug layer enabled), use a shader which selects the minimum depth value from all samples.

Changes the sampler by XFBEncoder to use a linear filter, rather than point, to match GL behavior.
2015-12-08 20:29:21 +10:00
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D3D D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering 2015-12-08 20:29:21 +10:00
OGL NativeVertexFormat: Inline Initialize in contructor 2015-11-24 22:48:49 +01:00
Software Merge pull request #3157 from degasus/videosw3 2015-10-17 12:02:55 +02:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00