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Forcing people to use hacks is a bad idea in general, and there are two practical problems with doing it for immediate XFB in particular: 1. It breaks the GC IPL, which some users run when launching games. 2. Competitive players don't necessarily want the lowest possible latency - they might want the latency that's the closest to console, so if they're playing locally with a low-latency monitor, they might not want to use immediate XFB. (This isn't a theoretical concern - I've seen Melee players want to increase their latency.) Besides, it feels arbitrary that just these five specific games should have immediate XFB forced on. |
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.. | ||
GameSettings | ||
GC | ||
Maps | ||
Resources | ||
Shaders | ||
Themes | ||
Wii/shared2 | ||
codehandler.bin | ||
totaldb.dsy | ||
wiitdb-de.txt | ||
wiitdb-en.txt | ||
wiitdb-es.txt | ||
wiitdb-fr.txt | ||
wiitdb-it.txt | ||
wiitdb-ja.txt | ||
wiitdb-ko.txt | ||
wiitdb-nl.txt | ||
wiitdb-pt.txt | ||
wiitdb-ru.txt | ||
wiitdb-zh_CN.txt | ||
wiitdb-zh_TW.txt |