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- Lazily create the native vertex format (which involves GL calls) from RunVertices rather than RefreshLoader itself, freeing the latter to be run from the CPU thread (hopefully). - In order to avoid useless allocations while doing so, store the native format inside the VertexLoader rather than using a cache entry. - Wrap the s_vertex_loader_map in a lock, for similar reasons. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
dolphin-emu.sln |