dolphin/Source/Core/VideoBackends/Software
Stenzek 9e798eec94 Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
2018-04-29 19:05:20 +10:00
..
Clipper.cpp
Clipper.h
CMakeLists.txt Software/CMakeLists: Migrate off add_dolphin_library 2018-04-02 08:24:40 -04:00
CopyRegion.h
DebugUtil.cpp
DebugUtil.h
EfbCopy.cpp
EfbCopy.h
EfbInterface.cpp Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
EfbInterface.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
NativeVertexFormat.h
Rasterizer.cpp
Rasterizer.h
SetupUnit.cpp
SetupUnit.h
Software.vcxproj
SWmain.cpp
SWOGLWindow.cpp
SWOGLWindow.h
SWRenderer.cpp Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
SWRenderer.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
SWTexture.cpp
SWTexture.h
SWVertexLoader.cpp
SWVertexLoader.h
Tev.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
Tev.h
TextureCache.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureEncoder.cpp Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureEncoder.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureSampler.cpp
TextureSampler.h
TransformUnit.cpp
TransformUnit.h
Vec3.h
VideoBackend.h