mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-02 02:52:30 +02:00
6682a2fadd
We were decoding to BGRA32 textures in our RGBA32 texture decoder. Since this is the same for the BGRA32 decoder implementation, this is most likely a copy/paste typo, rather than the texture actually being bit-swapped. Fix this. I'm not sure of any games that use the C14X2 texture format, so I'm not sure this fixes any games, but it does make the code cleaner for when we clean it up in the future, and merge some of these similar loops.
2181 lines
75 KiB
C++
2181 lines
75 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cmath>
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#include "Common/Common.h"
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#include "Common/CPUDetect.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/TextureDecoder.h"
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//#include "VideoCommon/VideoCommon.h" // to get debug logs
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#include "VideoCommon/VideoConfig.h"
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bool TexFmt_Overlay_Enable=false;
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bool TexFmt_Overlay_Center=false;
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// TRAM
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// STATE_TO_SAVE
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GC_ALIGNED16(u8 texMem[TMEM_SIZE]);
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// GameCube/Wii texture decoder
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// Decodes all known GameCube/Wii texture formats.
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// by ector
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int TexDecoder_GetTexelSizeInNibbles(int format)
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{
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switch (format & 0x3f)
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{
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case GX_TF_I4: return 1;
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case GX_TF_I8: return 2;
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case GX_TF_IA4: return 2;
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case GX_TF_IA8: return 4;
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case GX_TF_RGB565: return 4;
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case GX_TF_RGB5A3: return 4;
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case GX_TF_RGBA8: return 8;
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case GX_TF_C4: return 1;
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case GX_TF_C8: return 2;
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case GX_TF_C14X2: return 4;
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case GX_TF_CMPR: return 1;
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case GX_CTF_R4: return 1;
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case GX_CTF_RA4: return 2;
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case GX_CTF_RA8: return 4;
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case GX_CTF_YUVA8: return 8;
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case GX_CTF_A8: return 2;
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case GX_CTF_R8: return 2;
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case GX_CTF_G8: return 2;
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case GX_CTF_B8: return 2;
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case GX_CTF_RG8: return 4;
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case GX_CTF_GB8: return 4;
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case GX_TF_Z8: return 2;
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case GX_TF_Z16: return 4;
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case GX_TF_Z24X8: return 8;
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case GX_CTF_Z4: return 1;
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case GX_CTF_Z8M: return 2;
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case GX_CTF_Z8L: return 2;
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case GX_CTF_Z16L: return 4;
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default: return 1;
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}
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}
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int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
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{
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return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
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}
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int TexDecoder_GetBlockWidthInTexels(u32 format)
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{
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switch (format)
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{
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case GX_TF_I4: return 8;
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case GX_TF_I8: return 8;
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case GX_TF_IA4: return 8;
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case GX_TF_IA8: return 4;
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case GX_TF_RGB565: return 4;
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case GX_TF_RGB5A3: return 4;
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case GX_TF_RGBA8: return 4;
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case GX_TF_C4: return 8;
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case GX_TF_C8: return 8;
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case GX_TF_C14X2: return 4;
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case GX_TF_CMPR: return 8;
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case GX_CTF_R4: return 8;
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case GX_CTF_RA4: return 8;
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case GX_CTF_RA8: return 4;
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case GX_CTF_A8: return 8;
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case GX_CTF_R8: return 8;
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case GX_CTF_G8: return 8;
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case GX_CTF_B8: return 8;
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case GX_CTF_RG8: return 4;
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case GX_CTF_GB8: return 4;
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case GX_TF_Z8: return 8;
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case GX_TF_Z16: return 4;
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case GX_TF_Z24X8: return 4;
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case GX_CTF_Z4: return 8;
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case GX_CTF_Z8M: return 8;
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case GX_CTF_Z8L: return 8;
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case GX_CTF_Z16L: return 4;
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default:
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ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockWidthInTexels)", format);
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return 8;
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}
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}
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int TexDecoder_GetBlockHeightInTexels(u32 format)
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{
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switch (format)
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{
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case GX_TF_I4: return 8;
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case GX_TF_I8: return 4;
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case GX_TF_IA4: return 4;
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case GX_TF_IA8: return 4;
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case GX_TF_RGB565: return 4;
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case GX_TF_RGB5A3: return 4;
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case GX_TF_RGBA8: return 4;
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case GX_TF_C4: return 8;
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case GX_TF_C8: return 4;
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case GX_TF_C14X2: return 4;
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case GX_TF_CMPR: return 8;
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case GX_CTF_R4: return 8;
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case GX_CTF_RA4: return 4;
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case GX_CTF_RA8: return 4;
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case GX_CTF_A8: return 4;
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case GX_CTF_R8: return 4;
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case GX_CTF_G8: return 4;
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case GX_CTF_B8: return 4;
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case GX_CTF_RG8: return 4;
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case GX_CTF_GB8: return 4;
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case GX_TF_Z8: return 4;
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case GX_TF_Z16: return 4;
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case GX_TF_Z24X8: return 4;
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case GX_CTF_Z4: return 8;
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case GX_CTF_Z8M: return 4;
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case GX_CTF_Z8L: return 4;
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case GX_CTF_Z16L: return 4;
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default:
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ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockHeightInTexels)", format);
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return 4;
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}
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}
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//returns bytes
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int TexDecoder_GetPaletteSize(int format)
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{
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switch (format)
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{
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case GX_TF_C4: return 16 * 2;
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case GX_TF_C8: return 256 * 2;
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case GX_TF_C14X2: return 16384 * 2;
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default:
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return 0;
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}
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}
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static inline u32 decode5A3(u16 val)
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{
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int r,g,b,a;
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if ((val & 0x8000))
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{
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a = 0xFF;
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r = Convert5To8((val >> 10) & 0x1F);
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g = Convert5To8((val >> 5) & 0x1F);
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b = Convert5To8(val & 0x1F);
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}
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else
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{
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a = Convert3To8((val >> 12) & 0x7);
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r = Convert4To8((val >> 8) & 0xF);
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g = Convert4To8((val >> 4) & 0xF);
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b = Convert4To8(val & 0xF);
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}
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return (a << 24) | (r << 16) | (g << 8) | b;
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}
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static inline u32 decode5A3RGBA(u16 val)
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{
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int r,g,b,a;
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if ((val&0x8000))
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{
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r=Convert5To8((val>>10) & 0x1f);
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g=Convert5To8((val>>5 ) & 0x1f);
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b=Convert5To8((val ) & 0x1f);
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a=0xFF;
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}
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else
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{
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a=Convert3To8((val>>12) & 0x7);
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r=Convert4To8((val>>8 ) & 0xf);
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g=Convert4To8((val>>4 ) & 0xf);
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b=Convert4To8((val ) & 0xf);
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}
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return r | (g<<8) | (b << 16) | (a << 24);
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}
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static inline u32 decode565RGBA(u16 val)
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{
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int r,g,b,a;
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r=Convert5To8((val>>11) & 0x1f);
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g=Convert6To8((val>>5 ) & 0x3f);
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b=Convert5To8((val ) & 0x1f);
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a=0xFF;
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return r | (g<<8) | (b << 16) | (a << 24);
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}
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static inline u32 decodeIA8Swapped(u16 val)
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{
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int a = val & 0xFF;
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int i = val >> 8;
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return i | (i<<8) | (i<<16) | (a<<24);
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}
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struct DXTBlock
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{
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u16 color1;
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u16 color2;
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u8 lines[4];
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};
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//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
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inline void decodebytesC4_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
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{
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u16 *tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u8 val = src[x];
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*dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
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*dst++ = decode5A3(Common::swap16(tlut[val & 0xF]));
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}
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}
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inline void decodebytesC4_5A3_To_rgba32(u32 *dst, const u8 *src, int tlutaddr)
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{
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u16 *tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u8 val = src[x];
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*dst++ = decode5A3RGBA(Common::swap16(tlut[val >> 4]));
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*dst++ = decode5A3RGBA(Common::swap16(tlut[val & 0xF]));
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}
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}
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inline void decodebytesC4_To_Raw16(u16* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem+tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u8 val = src[x];
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*dst++ = Common::swap16(tlut[val >> 4]);
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*dst++ = Common::swap16(tlut[val & 0xF]);
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}
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}
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inline void decodebytesC4IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem+tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u8 val = src[x];
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*dst++ = decodeIA8Swapped(tlut[val >> 4]);
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*dst++ = decodeIA8Swapped(tlut[val & 0xF]);
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}
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}
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inline void decodebytesC4RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem+tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u8 val = src[x];
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*dst++ = decode565RGBA(Common::swap16(tlut[val >> 4]));
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*dst++ = decode565RGBA(Common::swap16(tlut[val & 0xF]));
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}
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}
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//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
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inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
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{
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u16 *tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 8; x++)
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{
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u8 val = src[x];
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*dst++ = decode5A3(Common::swap16(tlut[val]));
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}
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}
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inline void decodebytesC8_5A3_To_RGBA32(u32 *dst, const u8 *src, int tlutaddr)
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{
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u16 *tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 8; x++)
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{
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u8 val = src[x];
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*dst++ = decode5A3RGBA(Common::swap16(tlut[val]));
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}
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}
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inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 8; x++)
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{
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u8 val = src[x];
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*dst++ = Common::swap16(tlut[val]);
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}
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}
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inline void decodebytesC8IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 8; x++)
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{
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*dst++ = decodeIA8Swapped(tlut[src[x]]);
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}
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}
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inline void decodebytesC8RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 8; x++)
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{
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*dst++ = decode565RGBA(Common::swap16(tlut[src[x]]));
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}
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}
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inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
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{
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u16 *tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u16 val = Common::swap16(src[x]);
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*dst++ = decode5A3(Common::swap16(tlut[(val & 0x3FFF)]));
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}
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}
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inline void decodebytesC14X2_5A3_To_RGBA(u32 *dst, const u16 *src, int tlutaddr)
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{
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u16 *tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u16 val = Common::swap16(src[x]);
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*dst++ = decode5A3RGBA(Common::swap16(tlut[(val & 0x3FFF)]));
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}
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}
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inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u16 val = Common::swap16(src[x]);
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*dst++ = Common::swap16(tlut[(val & 0x3FFF)]);
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}
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}
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inline void decodebytesC14X2IA8_To_RGBA(u32* dst, const u16* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u16 val = Common::swap16(src[x]);
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*dst++ = decodeIA8Swapped(tlut[(val & 0x3FFF)]);
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}
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}
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inline void decodebytesC14X2rgb565_To_RGBA(u32* dst, const u16* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u16 val = Common::swap16(src[x]);
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*dst++ = decode565RGBA(Common::swap16(tlut[(val & 0x3FFF)]));
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}
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}
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// Needs more speed.
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inline void decodebytesIA4(u16 *dst, const u8 *src)
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{
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for (int x = 0; x < 8; x++)
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{
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const u8 val = src[x];
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u8 a = Convert4To8(val >> 4);
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u8 l = Convert4To8(val & 0xF);
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dst[x] = (a << 8) | l;
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}
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}
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inline void decodebytesIA4RGBA(u32 *dst, const u8 *src)
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{
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for (int x = 0; x < 8; x++)
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{
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const u8 val = src[x];
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u8 a = Convert4To8(val >> 4);
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u8 l = Convert4To8(val & 0xF);
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dst[x] = (a << 24) | l << 16 | l << 8 | l;
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}
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}
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inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
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{
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#if 0
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for (int x = 0; x < 4; x++)
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dst[x] = decode5A3(Common::swap16(src[x]));
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#else
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dst[0] = decode5A3(Common::swap16(src[0]));
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dst[1] = decode5A3(Common::swap16(src[1]));
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dst[2] = decode5A3(Common::swap16(src[2]));
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dst[3] = decode5A3(Common::swap16(src[3]));
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#endif
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}
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inline void decodebytesRGB5A3rgba(u32 *dst, const u16 *src)
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{
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#if 0
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for (int x = 0; x < 4; x++)
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dst[x] = decode5A3RGBA(Common::swap16(src[x]));
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#else
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dst[0] = decode5A3RGBA(Common::swap16(src[0]));
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dst[1] = decode5A3RGBA(Common::swap16(src[1]));
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dst[2] = decode5A3RGBA(Common::swap16(src[2]));
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dst[3] = decode5A3RGBA(Common::swap16(src[3]));
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#endif
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}
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// This one is used by many video formats. It'd therefore be good if it was fast.
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// Needs more speed.
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inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
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{
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#if 0
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for (int x = 0; x < 4; x++)
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dst[x] = Common::swap32((src2[x] << 16) | src[x]);
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#else
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dst[0] = Common::swap32((src2[0] << 16) | src[0]);
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dst[1] = Common::swap32((src2[1] << 16) | src[1]);
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dst[2] = Common::swap32((src2[2] << 16) | src[2]);
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dst[3] = Common::swap32((src2[3] << 16) | src[3]);
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#endif
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// This can probably be done in a few SSE pack/unpack instructions + pshufb
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// some unpack instruction x2:
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// ABABABABABABABAB 1212121212121212 ->
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// AB12AB12AB12AB12 AB12AB12AB12AB12
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// 2x pshufb->
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// 21BA21BA21BA21BA 21BA21BA21BA21BA
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// and we are done.
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}
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inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 * src2)
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{
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#if 0
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for (int x = 0; x < 4; x++)
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{
|
|
dst[x] = ((src[x] & 0xFF) << 24) | ((src[x] & 0xFF00)>>8) | (src2[x] << 8);
|
|
}
|
|
#else
|
|
dst[0] = ((src[0] & 0xFF) << 24) | ((src[0] & 0xFF00)>>8) | (src2[0] << 8);
|
|
dst[1] = ((src[1] & 0xFF) << 24) | ((src[1] & 0xFF00)>>8) | (src2[1] << 8);
|
|
dst[2] = ((src[2] & 0xFF) << 24) | ((src[2] & 0xFF00)>>8) | (src2[2] << 8);
|
|
dst[3] = ((src[3] & 0xFF) << 24) | ((src[3] & 0xFF00)>>8) | (src2[3] << 8);
|
|
#endif
|
|
}
|
|
|
|
inline u32 makecol(int r, int g, int b, int a)
|
|
{
|
|
return (a << 24)|(r << 16)|(g << 8)|b;
|
|
}
|
|
|
|
inline u32 makeRGBA(int r, int g, int b, int a)
|
|
{
|
|
return (a<<24)|(b<<16)|(g<<8)|r;
|
|
}
|
|
|
|
void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
|
|
{
|
|
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
|
|
// Needs more speed.
|
|
u16 c1 = Common::swap16(src->color1);
|
|
u16 c2 = Common::swap16(src->color2);
|
|
int blue1 = Convert5To8(c1 & 0x1F);
|
|
int blue2 = Convert5To8(c2 & 0x1F);
|
|
int green1 = Convert6To8((c1 >> 5) & 0x3F);
|
|
int green2 = Convert6To8((c2 >> 5) & 0x3F);
|
|
int red1 = Convert5To8((c1 >> 11) & 0x1F);
|
|
int red2 = Convert5To8((c2 >> 11) & 0x1F);
|
|
int colors[4];
|
|
colors[0] = makecol(red1, green1, blue1, 255);
|
|
colors[1] = makecol(red2, green2, blue2, 255);
|
|
if (c1 > c2)
|
|
{
|
|
int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
|
|
int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
|
|
int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
|
|
colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255);
|
|
colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255);
|
|
}
|
|
else
|
|
{
|
|
colors[2] = makecol((red1 + red2 + 1) / 2, // Average
|
|
(green1 + green2 + 1) / 2,
|
|
(blue1 + blue2 + 1) / 2, 255);
|
|
colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent
|
|
}
|
|
|
|
for (int y = 0; y < 4; y++)
|
|
{
|
|
int val = src->lines[y];
|
|
for (int x = 0; x < 4; x++)
|
|
{
|
|
dst[x] = colors[(val >> 6) & 3];
|
|
val <<= 2;
|
|
}
|
|
dst += pitch;
|
|
}
|
|
}
|
|
|
|
void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch)
|
|
{
|
|
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
|
|
// Needs more speed.
|
|
u16 c1 = Common::swap16(src->color1);
|
|
u16 c2 = Common::swap16(src->color2);
|
|
int blue1 = Convert5To8(c1 & 0x1F);
|
|
int blue2 = Convert5To8(c2 & 0x1F);
|
|
int green1 = Convert6To8((c1 >> 5) & 0x3F);
|
|
int green2 = Convert6To8((c2 >> 5) & 0x3F);
|
|
int red1 = Convert5To8((c1 >> 11) & 0x1F);
|
|
int red2 = Convert5To8((c2 >> 11) & 0x1F);
|
|
int colors[4];
|
|
colors[0] = makeRGBA(red1, green1, blue1, 255);
|
|
colors[1] = makeRGBA(red2, green2, blue2, 255);
|
|
if (c1 > c2)
|
|
{
|
|
int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
|
|
int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
|
|
int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
|
|
colors[2] = makeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
|
|
colors[3] = makeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
|
|
}
|
|
else
|
|
{
|
|
colors[2] = makeRGBA((red1 + red2 + 1) / 2, // Average
|
|
(green1 + green2 + 1) / 2,
|
|
(blue1 + blue2 + 1) / 2, 255);
|
|
colors[3] = makeRGBA(red2, green2, blue2, 0); // Color2 but transparent
|
|
}
|
|
|
|
for (int y = 0; y < 4; y++)
|
|
{
|
|
int val = src->lines[y];
|
|
for (int x = 0; x < 4; x++)
|
|
{
|
|
dst[x] = colors[(val >> 6) & 3];
|
|
val <<= 2;
|
|
}
|
|
dst += pitch;
|
|
}
|
|
}
|
|
|
|
#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
|
|
static void copyDXTBlock(u8* dst, const u8* src)
|
|
{
|
|
((u16*)dst)[0] = Common::swap16(((u16*)src)[0]);
|
|
((u16*)dst)[1] = Common::swap16(((u16*)src)[1]);
|
|
u32 pixels = ((u32*)src)[1];
|
|
// A bit of trickiness here: the row are in the same order
|
|
// between the two formats, but the ordering within the rows
|
|
// is reversed.
|
|
pixels = ((pixels >> 4) & 0x0F0F0F0F) | ((pixels << 4) & 0xF0F0F0F0);
|
|
pixels = ((pixels >> 2) & 0x33333333) | ((pixels << 2) & 0xCCCCCCCC);
|
|
((u32*)dst)[1] = pixels;
|
|
}
|
|
#endif
|
|
|
|
static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt)
|
|
{
|
|
switch (tlutfmt)
|
|
{
|
|
case 0: return PC_TEX_FMT_IA8; // IA8
|
|
case 1: return PC_TEX_FMT_RGB565; // RGB565
|
|
case 2: return PC_TEX_FMT_BGRA32; // RGB5A3: This TLUT format requires
|
|
// extra work to decode.
|
|
}
|
|
return PC_TEX_FMT_NONE; // Error
|
|
}
|
|
|
|
PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
|
|
{
|
|
switch (texformat)
|
|
{
|
|
case GX_TF_C4:
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_I4:
|
|
return PC_TEX_FMT_IA8;
|
|
case GX_TF_I8: // speed critical
|
|
return PC_TEX_FMT_IA8;
|
|
case GX_TF_C8:
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_IA4:
|
|
return PC_TEX_FMT_IA4_AS_IA8;
|
|
case GX_TF_IA8:
|
|
return PC_TEX_FMT_IA8;
|
|
case GX_TF_C14X2:
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_RGB565:
|
|
return PC_TEX_FMT_RGB565;
|
|
case GX_TF_RGB5A3:
|
|
return PC_TEX_FMT_BGRA32;
|
|
case GX_TF_RGBA8: // speed critical
|
|
return PC_TEX_FMT_BGRA32;
|
|
case GX_TF_CMPR: // speed critical
|
|
// The metroid games use this format almost exclusively.
|
|
{
|
|
return PC_TEX_FMT_BGRA32;
|
|
}
|
|
}
|
|
|
|
// The "copy" texture formats, too?
|
|
return PC_TEX_FMT_NONE;
|
|
}
|
|
|
|
|
|
//switch endianness, unswizzle
|
|
//TODO: to save memory, don't blindly convert everything to argb8888
|
|
//also ARGB order needs to be swapped later, to accommodate modern hardware better
|
|
//need to add DXT support too
|
|
PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
|
|
{
|
|
const int Wsteps4 = (width + 3) / 4;
|
|
const int Wsteps8 = (width + 7) / 8;
|
|
|
|
switch (texformat)
|
|
{
|
|
case GX_TF_C4:
|
|
if (tlutfmt == 2)
|
|
{
|
|
// Special decoding is required for TLUT format 5A3
|
|
for (int y = 0; y < height; y += 8)
|
|
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
|
|
for (int iy = 0, xStep = yStep * 8; iy < 8; iy++, xStep++)
|
|
decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < height; y += 8)
|
|
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
|
|
for (int iy = 0, xStep = yStep * 8; iy < 8; iy++, xStep++)
|
|
decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
|
|
}
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_I4:
|
|
{
|
|
for (int y = 0; y < height; y += 8)
|
|
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
|
|
for (int iy = 0, xStep = yStep * 8 ; iy < 8; iy++,xStep++)
|
|
for (int ix = 0; ix < 4; ix++)
|
|
{
|
|
int val = src[4 * xStep + ix];
|
|
dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4);
|
|
dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF);
|
|
}
|
|
}
|
|
return PC_TEX_FMT_I4_AS_I8;
|
|
case GX_TF_I8: // speed critical
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
((u64*)(dst + (y + iy) * width + x))[0] = ((u64*)(src + 8 * xStep))[0];
|
|
}
|
|
return PC_TEX_FMT_I8;
|
|
case GX_TF_C8:
|
|
if (tlutfmt == 2)
|
|
{
|
|
// Special decoding is required for TLUT format 5A3
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
|
|
}
|
|
else
|
|
{
|
|
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
|
|
}
|
|
}
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_IA4:
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
decodebytesIA4((u16*)dst + (y + iy) * width + x, src + 8 * xStep);
|
|
}
|
|
return PC_TEX_FMT_IA4_AS_IA8;
|
|
case GX_TF_IA8:
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
|
|
for (int iy = 0, xStep = yStep * 4; iy < 4; iy++, xStep++)
|
|
{
|
|
u16 *ptr = (u16 *)dst + (y + iy) * width + x;
|
|
u16 *s = (u16 *)(src + 8 * xStep);
|
|
for (int j = 0; j < 4; j++)
|
|
*ptr++ = Common::swap16(*s++);
|
|
}
|
|
}
|
|
return PC_TEX_FMT_IA8;
|
|
case GX_TF_C14X2:
|
|
if (tlutfmt == 2)
|
|
{
|
|
// Special decoding is required for TLUT format 5A3
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x,(u16*)(src + 8 * xStep), tlutaddr);
|
|
}
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_RGB565:
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
{
|
|
u16 *ptr = (u16 *)dst + (y + iy) * width + x;
|
|
u16 *s = (u16 *)(src + 8 * xStep);
|
|
for (int j = 0; j < 4; j++)
|
|
*ptr++ = Common::swap16(*s++);
|
|
}
|
|
}
|
|
return PC_TEX_FMT_RGB565;
|
|
case GX_TF_RGB5A3:
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
//decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
|
|
decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)(src + 8 * xStep));
|
|
}
|
|
return PC_TEX_FMT_BGRA32;
|
|
case GX_TF_RGBA8: // speed critical
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
{
|
|
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
|
|
{
|
|
const u8* src2 = src + 64 * yStep;
|
|
for (int iy = 0; iy < 4; iy++)
|
|
decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src2 + 4 * iy, (u16*)src2 + 4 * iy + 16);
|
|
}
|
|
}
|
|
}
|
|
return PC_TEX_FMT_BGRA32;
|
|
case GX_TF_CMPR: // speed critical
|
|
// The metroid games use this format almost exclusively.
|
|
{
|
|
#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
|
|
// 11111111 22222222 55555555 66666666
|
|
// 33333333 44444444 77777777 88888888
|
|
for (int y = 0; y < height; y += 8)
|
|
{
|
|
for (int x = 0; x < width; x += 8)
|
|
{
|
|
copyDXTBlock(dst+(y/2)*width+x*2, src);
|
|
src += 8;
|
|
copyDXTBlock(dst+(y/2)*width+x*2+8, src);
|
|
src += 8;
|
|
copyDXTBlock(dst+(y/2+2)*width+x*2, src);
|
|
src += 8;
|
|
copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
|
|
src += 8;
|
|
}
|
|
}
|
|
return PC_TEX_FMT_DXT1;
|
|
#else
|
|
for (int y = 0; y < height; y += 8)
|
|
{
|
|
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
|
|
{
|
|
const u8* src2 = src + 4 * sizeof(DXTBlock) * yStep;
|
|
decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src2, width);
|
|
src2 += sizeof(DXTBlock);
|
|
decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src2, width);
|
|
src2 += sizeof(DXTBlock);
|
|
decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src2, width);
|
|
src2 += sizeof(DXTBlock);
|
|
decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src2, width);
|
|
}
|
|
}
|
|
#endif
|
|
return PC_TEX_FMT_BGRA32;
|
|
}
|
|
}
|
|
|
|
// The "copy" texture formats, too?
|
|
return PC_TEX_FMT_NONE;
|
|
}
|
|
|
|
|
|
|
|
// JSD 01/06/11:
|
|
// TODO: we really should ensure BOTH the source and destination addresses are aligned to 16-byte boundaries to
|
|
// squeeze out a little more performance. _mm_loadu_si128/_mm_storeu_si128 is slower than _mm_load_si128/_mm_store_si128
|
|
// because they work on unaligned addresses. The processor is free to make the assumption that addresses are multiples
|
|
// of 16 in the aligned case.
|
|
// TODO: complete SSE2 optimization of less often used texture formats.
|
|
// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads.
|
|
|
|
PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
|
|
{
|
|
|
|
const int Wsteps4 = (width + 3) / 4;
|
|
const int Wsteps8 = (width + 7) / 8;
|
|
|
|
switch (texformat)
|
|
{
|
|
case GX_TF_C4:
|
|
if (tlutfmt == 2)
|
|
{
|
|
// Special decoding is required for TLUT format 5A3
|
|
for (int y = 0; y < height; y += 8)
|
|
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
|
|
for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
|
|
decodebytesC4_5A3_To_rgba32(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
|
|
}
|
|
else if (tlutfmt == 0)
|
|
{
|
|
for (int y = 0; y < height; y += 8)
|
|
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
|
|
for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
|
|
decodebytesC4IA8_To_RGBA(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < height; y += 8)
|
|
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
|
|
for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
|
|
decodebytesC4RGB565_To_RGBA(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
|
|
}
|
|
break;
|
|
case GX_TF_I4:
|
|
{
|
|
// Reference C implementation:
|
|
for (int y = 0; y < height; y += 8)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 8; iy++, src += 4)
|
|
for (int ix = 0; ix < 4; ix++)
|
|
{
|
|
int val = src[ix];
|
|
u8 i1 = Convert4To8(val >> 4);
|
|
u8 i2 = Convert4To8(val & 0xF);
|
|
memset(dst+(y + iy) * width + x + ix * 2 , i1,4);
|
|
memset(dst+(y + iy) * width + x + ix * 2 + 1 , i2,4);
|
|
}
|
|
}
|
|
break;
|
|
case GX_TF_I8: // speed critical
|
|
{
|
|
// Reference C implementation
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 4; ++iy, src += 8)
|
|
{
|
|
u32 * newdst = dst + (y + iy)*width+x;
|
|
const u8 * newsrc = src;
|
|
u8 srcval;
|
|
|
|
srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
|
|
srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
|
|
srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
|
|
srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
|
|
srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
|
|
srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
|
|
srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
|
|
srcval = newsrc[0]; newdst[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
|
|
}
|
|
}
|
|
break;
|
|
case GX_TF_C8:
|
|
if (tlutfmt == 2)
|
|
{
|
|
// Special decoding is required for TLUT format 5A3
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
decodebytesC8_5A3_To_RGBA32((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
|
|
}
|
|
else if (tlutfmt == 0)
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
decodebytesC8IA8_To_RGBA(dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
decodebytesC8RGB565_To_RGBA(dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
|
|
|
|
}
|
|
break;
|
|
case GX_TF_IA4:
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
decodebytesIA4RGBA(dst + (y + iy) * width + x, src + 8 * xStep);
|
|
}
|
|
break;
|
|
case GX_TF_IA8:
|
|
{
|
|
// Reference C implementation:
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
{
|
|
u32 *ptr = dst + (y + iy) * width + x;
|
|
u16 *s = (u16 *)src;
|
|
ptr[0] = decodeIA8Swapped(s[0]);
|
|
ptr[1] = decodeIA8Swapped(s[1]);
|
|
ptr[2] = decodeIA8Swapped(s[2]);
|
|
ptr[3] = decodeIA8Swapped(s[3]);
|
|
}
|
|
}
|
|
break;
|
|
case GX_TF_C14X2:
|
|
if (tlutfmt == 2)
|
|
{
|
|
// Special decoding is required for TLUT format 5A3
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
decodebytesC14X2_5A3_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
|
|
}
|
|
else if (tlutfmt == 0)
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
decodebytesC14X2IA8_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
|
|
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
|
|
decodebytesC14X2rgb565_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
|
|
}
|
|
break;
|
|
case GX_TF_RGB565:
|
|
{
|
|
// Reference C implementation.
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
{
|
|
u32 *ptr = dst + (y + iy) * width + x;
|
|
u16 *s = (u16 *)src;
|
|
for (int j = 0; j < 4; j++)
|
|
*ptr++ = decode565RGBA(Common::swap16(*s++));
|
|
}
|
|
}
|
|
break;
|
|
case GX_TF_RGB5A3:
|
|
{
|
|
// Reference C implementation:
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
decodebytesRGB5A3rgba(dst+(y+iy)*width+x, (u16*)src);
|
|
}
|
|
break;
|
|
case GX_TF_RGBA8: // speed critical
|
|
{
|
|
// Reference C implementation.
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
{
|
|
for (int iy = 0; iy < 4; iy++)
|
|
decodebytesARGB8_4ToRgba(dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
|
|
src += 64;
|
|
}
|
|
}
|
|
break;
|
|
case GX_TF_CMPR: // speed critical
|
|
// The metroid games use this format almost exclusively.
|
|
{
|
|
for (int y = 0; y < height; y += 8)
|
|
{
|
|
for (int x = 0; x < width; x += 8)
|
|
{
|
|
decodeDXTBlockRGBA((u32*)dst + y * width + x, (DXTBlock*)src, width);
|
|
src += sizeof(DXTBlock);
|
|
decodeDXTBlockRGBA((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
|
|
src += sizeof(DXTBlock);
|
|
decodeDXTBlockRGBA((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
|
|
src += sizeof(DXTBlock);
|
|
decodeDXTBlockRGBA((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
|
|
src += sizeof(DXTBlock);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// The "copy" texture formats, too?
|
|
return PC_TEX_FMT_RGBA32;
|
|
}
|
|
|
|
|
|
|
|
|
|
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
|
|
{
|
|
TexFmt_Overlay_Enable = enable;
|
|
TexFmt_Overlay_Center = center;
|
|
}
|
|
|
|
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt,bool rgbaOnly)
|
|
{
|
|
PC_TexFormat retval = rgbaOnly ? TexDecoder_Decode_RGBA((u32*)dst, src,
|
|
width, height, texformat, tlutaddr, tlutfmt)
|
|
: TexDecoder_Decode_real(dst, src,
|
|
width, height, texformat, tlutaddr, tlutfmt);
|
|
|
|
if ((!TexFmt_Overlay_Enable) || (retval == PC_TEX_FMT_NONE))
|
|
return retval;
|
|
|
|
int w = std::min(width, 40);
|
|
int h = std::min(height, 10);
|
|
|
|
int xoff = (width - w) >> 1;
|
|
int yoff = (height - h) >> 1;
|
|
|
|
if (!TexFmt_Overlay_Center)
|
|
{
|
|
xoff=0;
|
|
yoff=0;
|
|
}
|
|
|
|
const char* fmt = texfmt[texformat&15];
|
|
while (*fmt)
|
|
{
|
|
int xcnt = 0;
|
|
int nchar = sfont_map[(int)*fmt];
|
|
|
|
const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
|
|
|
|
for (int x = 0; x < 9;x++)
|
|
{
|
|
if (ptr[x] == 0x78)
|
|
break;
|
|
xcnt++;
|
|
}
|
|
|
|
for (int y=0; y < 10; y++)
|
|
{
|
|
for (int x=0; x < xcnt; x++)
|
|
{
|
|
switch (retval)
|
|
{
|
|
case PC_TEX_FMT_I8:
|
|
{
|
|
// TODO: Is this an acceptable way to draw in I8?
|
|
u8 *dtp = (u8*)dst;
|
|
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
|
|
break;
|
|
}
|
|
case PC_TEX_FMT_IA8:
|
|
case PC_TEX_FMT_IA4_AS_IA8:
|
|
{
|
|
u16 *dtp = (u16*)dst;
|
|
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
|
|
break;
|
|
}
|
|
case PC_TEX_FMT_RGB565:
|
|
{
|
|
u16 *dtp = (u16*)dst;
|
|
dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
|
|
break;
|
|
}
|
|
default:
|
|
case PC_TEX_FMT_BGRA32:
|
|
{
|
|
int *dtp = (int*)dst;
|
|
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
ptr += 9;
|
|
}
|
|
xoff += xcnt;
|
|
fmt++;
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
|
|
|
|
void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt)
|
|
{
|
|
/* General formula for computing texture offset
|
|
//
|
|
u16 sBlk = s / blockWidth;
|
|
u16 tBlk = t / blockHeight;
|
|
u16 widthBlks = (width / blockWidth) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight;
|
|
u16 blkS = s & (blockWidth - 1);
|
|
u16 blkT = t & (blockHeight - 1);
|
|
u32 blkOff = blkT * blockWidth + blkS;
|
|
*/
|
|
|
|
switch (texformat)
|
|
{
|
|
case GX_TF_C4:
|
|
{
|
|
u16 sBlk = s >> 3;
|
|
u16 tBlk = t >> 3;
|
|
u16 widthBlks = (imageWidth >> 3) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 5;
|
|
u16 blkS = s & 7;
|
|
u16 blkT = t & 7;
|
|
u32 blkOff = (blkT << 3) + blkS;
|
|
|
|
int rs = (blkOff & 1)?0:4;
|
|
u32 offset = base + (blkOff >> 1);
|
|
|
|
u8 val = (*(src + offset) >> rs) & 0xF;
|
|
u16 *tlut = (u16*)(texMem + tlutaddr);
|
|
|
|
switch (tlutfmt)
|
|
{
|
|
case 0:
|
|
*((u32*)dst) = decodeIA8Swapped(tlut[val]);
|
|
break;
|
|
case 1:
|
|
*((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
|
|
break;
|
|
case 2:
|
|
*((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case GX_TF_I4:
|
|
{
|
|
u16 sBlk = s >> 3;
|
|
u16 tBlk = t >> 3;
|
|
u16 widthBlks = (imageWidth >> 3) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 5;
|
|
u16 blkS = s & 7;
|
|
u16 blkT = t & 7;
|
|
u32 blkOff = (blkT << 3) + blkS;
|
|
|
|
int rs = (blkOff & 1)?0:4;
|
|
u32 offset = base + (blkOff >> 1);
|
|
|
|
u8 val = (*(src + offset) >> rs) & 0xF;
|
|
val = Convert4To8(val);
|
|
dst[0] = val;
|
|
dst[1] = val;
|
|
dst[2] = val;
|
|
dst[3] = val;
|
|
}
|
|
break;
|
|
case GX_TF_I8:
|
|
{
|
|
u16 sBlk = s >> 3;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 3) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 5;
|
|
u16 blkS = s & 7;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 3) + blkS;
|
|
|
|
u8 val = *(src + base + blkOff);
|
|
dst[0] = val;
|
|
dst[1] = val;
|
|
dst[2] = val;
|
|
dst[3] = val;
|
|
}
|
|
break;
|
|
case GX_TF_C8:
|
|
{
|
|
u16 sBlk = s >> 3;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 3) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 5;
|
|
u16 blkS = s & 7;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 3) + blkS;
|
|
|
|
u8 val = *(src + base + blkOff);
|
|
u16 *tlut = (u16*)(texMem + tlutaddr);
|
|
|
|
switch (tlutfmt)
|
|
{
|
|
case 0:
|
|
*((u32*)dst) = decodeIA8Swapped(tlut[val]);
|
|
break;
|
|
case 1:
|
|
*((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
|
|
break;
|
|
case 2:
|
|
*((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case GX_TF_IA4:
|
|
{
|
|
u16 sBlk = s >> 3;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 3) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 5;
|
|
u16 blkS = s & 7;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 3) + blkS;
|
|
|
|
u8 val = *(src + base + blkOff);
|
|
const u8 a = Convert4To8(val>>4);
|
|
const u8 l = Convert4To8(val&0xF);
|
|
dst[0] = l;
|
|
dst[1] = l;
|
|
dst[2] = l;
|
|
dst[3] = a;
|
|
}
|
|
break;
|
|
case GX_TF_IA8:
|
|
{
|
|
u16 sBlk = s >> 2;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 2) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 4;
|
|
u16 blkS = s & 3;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 2) + blkS;
|
|
|
|
u32 offset = (base + blkOff) << 1;
|
|
const u16* valAddr = (u16*)(src + offset);
|
|
|
|
*((u32*)dst) = decodeIA8Swapped(*valAddr);
|
|
}
|
|
break;
|
|
case GX_TF_C14X2:
|
|
{
|
|
u16 sBlk = s >> 2;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 2) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 4;
|
|
u16 blkS = s & 3;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 2) + blkS;
|
|
|
|
u32 offset = (base + blkOff) << 1;
|
|
const u16* valAddr = (u16*)(src + offset);
|
|
|
|
u16 val = Common::swap16(*valAddr) & 0x3FFF;
|
|
u16 *tlut = (u16*)(texMem + tlutaddr);
|
|
|
|
switch (tlutfmt)
|
|
{
|
|
case 0:
|
|
*((u32*)dst) = decodeIA8Swapped(tlut[val]);
|
|
break;
|
|
case 1:
|
|
*((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
|
|
break;
|
|
case 2:
|
|
*((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case GX_TF_RGB565:
|
|
{
|
|
u16 sBlk = s >> 2;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 2) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 4;
|
|
u16 blkS = s & 3;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 2) + blkS;
|
|
|
|
u32 offset = (base + blkOff) << 1;
|
|
const u16* valAddr = (u16*)(src + offset);
|
|
|
|
*((u32*)dst) = decode565RGBA(Common::swap16(*valAddr));
|
|
}
|
|
break;
|
|
case GX_TF_RGB5A3:
|
|
{
|
|
u16 sBlk = s >> 2;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 2) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 4;
|
|
u16 blkS = s & 3;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 2) + blkS;
|
|
|
|
u32 offset = (base + blkOff) << 1;
|
|
const u16* valAddr = (u16*)(src + offset);
|
|
|
|
*((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr));
|
|
}
|
|
break;
|
|
case GX_TF_RGBA8:
|
|
{
|
|
u16 sBlk = s >> 2;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 2) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct
|
|
u16 blkS = s & 3;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 2) + blkS;
|
|
|
|
u32 offset = (base + blkOff) << 1 ;
|
|
const u8* valAddr = src + offset;
|
|
|
|
dst[3] = valAddr[0];
|
|
dst[0] = valAddr[1];
|
|
dst[1] = valAddr[32];
|
|
dst[2] = valAddr[33];
|
|
}
|
|
break;
|
|
case GX_TF_CMPR:
|
|
{
|
|
u16 sDxt = s >> 2;
|
|
u16 tDxt = t >> 2;
|
|
|
|
u16 sBlk = sDxt >> 1;
|
|
u16 tBlk = tDxt >> 1;
|
|
u16 widthBlks = (imageWidth >> 3) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 2;
|
|
u16 blkS = sDxt & 1;
|
|
u16 blkT = tDxt & 1;
|
|
u32 blkOff = (blkT << 1) + blkS;
|
|
|
|
u32 offset = (base + blkOff) << 3;
|
|
|
|
const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset);
|
|
|
|
u16 c1 = Common::swap16(dxtBlock->color1);
|
|
u16 c2 = Common::swap16(dxtBlock->color2);
|
|
int blue1 = Convert5To8(c1 & 0x1F);
|
|
int blue2 = Convert5To8(c2 & 0x1F);
|
|
int green1 = Convert6To8((c1 >> 5) & 0x3F);
|
|
int green2 = Convert6To8((c2 >> 5) & 0x3F);
|
|
int red1 = Convert5To8((c1 >> 11) & 0x1F);
|
|
int red2 = Convert5To8((c2 >> 11) & 0x1F);
|
|
|
|
u16 ss = s & 3;
|
|
u16 tt = t & 3;
|
|
|
|
int colorSel = dxtBlock->lines[tt];
|
|
int rs = 6 - (ss << 1);
|
|
colorSel = (colorSel >> rs) & 3;
|
|
colorSel |= c1 > c2?0:4;
|
|
|
|
u32 color = 0;
|
|
|
|
switch (colorSel)
|
|
{
|
|
case 0:
|
|
case 4:
|
|
color = makeRGBA(red1, green1, blue1, 255);
|
|
break;
|
|
case 1:
|
|
case 5:
|
|
color = makeRGBA(red2, green2, blue2, 255);
|
|
break;
|
|
case 2:
|
|
color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
|
|
break;
|
|
case 3:
|
|
color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
|
|
break;
|
|
case 6:
|
|
color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255);
|
|
break;
|
|
case 7:
|
|
color = makeRGBA(red2, green2, blue2, 0);
|
|
break;
|
|
}
|
|
|
|
*((u32*)dst) = color;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* src_gb, int s, int t, int imageWidth)
|
|
{
|
|
u16 sBlk = s >> 2;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 2) + 1; // TODO: Looks wrong. Shouldn't this be ((imageWidth-1)>>2)+1 ?
|
|
u32 base_ar = (tBlk * widthBlks + sBlk) << 4;
|
|
u32 base_gb = (tBlk * widthBlks + sBlk) << 4;
|
|
u16 blkS = s & 3;
|
|
u16 blkT = t & 3;
|
|
u32 blk_off = (blkT << 2) + blkS;
|
|
|
|
u32 offset_ar = (base_ar + blk_off) << 1;
|
|
u32 offset_gb = (base_gb + blk_off) << 1;
|
|
const u8* val_addr_ar = src_ar + offset_ar;
|
|
const u8* val_addr_gb = src_gb + offset_gb;
|
|
|
|
dst[3] = val_addr_ar[0]; // A
|
|
dst[0] = val_addr_ar[1]; // R
|
|
dst[1] = val_addr_gb[0]; // G
|
|
dst[2] = val_addr_gb[1]; // B
|
|
}
|
|
|
|
PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height)
|
|
{
|
|
// TODO for someone who cares: Make this less slow!
|
|
for (int y = 0; y < height; ++y)
|
|
for (int x = 0; x < width; ++x)
|
|
{
|
|
TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1);
|
|
dst += 4;
|
|
}
|
|
|
|
return PC_TEX_FMT_RGBA32;
|
|
}
|
|
|
|
const char* texfmt[] = {
|
|
// pixel
|
|
"I4", "I8", "IA4", "IA8",
|
|
"RGB565", "RGB5A3", "RGBA8", "0x07",
|
|
"C4", "C8", "C14X2", "0x0B",
|
|
"0x0C", "0x0D", "CMPR", "0x0F",
|
|
// Z-buffer
|
|
"0x10", "Z8", "0x12", "Z16",
|
|
"0x14", "0x15", "Z24X8", "0x17",
|
|
"0x18", "0x19", "0x1A", "0x1B",
|
|
"0x1C", "0x1D", "0x1E", "0x1F",
|
|
// pixel + copy
|
|
"CR4", "0x21", "CRA4", "CRA8",
|
|
"0x24", "0x25", "CYUVA8", "CA8",
|
|
"CR8", "CG8", "CB8", "CRG8",
|
|
"CGB8", "0x2D", "0x2E", "0x2F",
|
|
// Z + copy
|
|
"CZ4", "0x31", "0x32", "0x33",
|
|
"0x34", "0x35", "0x36", "0x37",
|
|
"0x38", "CZ8M", "CZ8L", "0x3B",
|
|
"CZ16L", "0x3D", "0x3E", "0x3F",
|
|
};
|
|
|
|
const unsigned char sfont_map[] = {
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10,
|
|
10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
|
|
26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10,
|
|
10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
|
|
52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
};
|
|
|
|
const unsigned char sfont_raw[][9*10] = {
|
|
{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
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