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D3DBase.cpp
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DX9: Dynamically load d3d9.dll.
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2010-11-21 15:44:50 +00:00 |
D3DBase.h
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D3DShader.cpp
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D3DShader.h
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D3DTexture.cpp
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
D3DTexture.h
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D3DUtil.cpp
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DX9: Added another comment to further elaborate what drawShadedTexQuad is doing.
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2010-12-13 18:51:08 +00:00 |
D3DUtil.h
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DX9/DX11: Remove some dead or obsolete code.
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2010-11-07 10:11:58 +00:00 |
FramebufferManager.cpp
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
FramebufferManager.h
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Merged some FramebufferManager code into VideoCommon.
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2010-11-14 23:31:53 +00:00 |
Globals.h
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main.cpp
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Merge some state loading stuff to VideoCommon and fixed a crash on Linux system when trying to save a state.
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2010-12-16 18:21:14 +00:00 |
main.h
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
NativeVertexFormat.cpp
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
PixelShaderCache.cpp
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reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
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2010-12-19 20:59:23 +00:00 |
PixelShaderCache.h
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reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
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2010-12-19 20:59:23 +00:00 |
Render.cpp
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* revert Clear Screen's stuff from r6604
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2010-12-19 22:00:25 +00:00 |
Render.h
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* revert Clear Screen's stuff from r6604
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2010-12-19 22:00:25 +00:00 |
stdafx.cpp
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stdafx.h
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TextureCache.cpp
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reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
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2010-12-19 20:59:23 +00:00 |
TextureCache.h
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
TextureConverter.cpp
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reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
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2010-12-19 20:59:23 +00:00 |
TextureConverter.h
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VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
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2010-12-10 15:54:14 +00:00 |
VertexManager.cpp
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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
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2010-12-05 14:15:36 +00:00 |
VertexManager.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
VertexShaderCache.cpp
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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
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2010-12-05 14:15:36 +00:00 |
VertexShaderCache.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |