dolphin/Source/Core
Léo Lam 677640ac52 Drop m_LastFilename
This makes it hard to support different boot params for different boot
types. We should not be making the assumption that Dolphin will
always be booting directly from a file (and in particular, only
using a string).

It's incompatible with future changes that will allow Dolphin to boot
a NAND title properly from well, the NAND, as opposed to booting from
WADs. (And no, treating the title TMD as a "bootable" path doesn't
count. Especially when that approach won't work with NAND images
or IOS LLE.)

And it's confusing to expose this functionality from the UI. It's
pretty bad for UX to change the play button's behaviour depending on
whether the user has launched something before, configured a default
file to boot, added a directory to their game paths.
2017-06-03 18:01:25 +02:00
..
AudioCommon upgrade to Windows SDK 10.0.15063.0 2017-05-28 13:37:31 +02:00
Common Common: Add a std::variant implementation 2017-06-03 12:36:24 +02:00
Core Drop m_LastFilename 2017-06-03 18:01:25 +02:00
DiscIO DiscIO: Fix the wrong NAND root being used 2017-06-03 12:36:24 +02:00
DolphinNoGUI Tools: Load GameCube BIOS added 2017-05-22 22:44:21 +01:00
DolphinQt2 Merge pull request #5503 from ligfx/qtelidedbutton 2017-06-03 12:47:18 +02:00
DolphinWX Drop m_LastFilename 2017-06-03 18:01:25 +02:00
InputCommon upgrade to Windows SDK 10.0.15063.0 2017-05-28 13:37:31 +02:00
UICommon upgrade to Windows SDK 10.0.15063.0 2017-05-28 13:37:31 +02:00
VideoBackends Fix for loop in D3D Renderer ApplyState function 2017-05-29 23:32:32 -05:00
VideoCommon Merge pull request #5271 from JosJuice/allow-aslr 2017-06-02 21:53:02 -07:00
CMakeLists.txt Moved NoGUI out of DolphinWx. 2017-03-08 01:24:18 -08:00