dolphin/Source/Core/VideoBackends/D3D
degasus 35373c5185 TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
2015-03-02 00:09:09 +01:00
..
BoundingBox.cpp
BoundingBox.h
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp D3D: allow selecting adapters with no outputs. 2015-01-17 14:27:11 -08:00
D3DBase.h
D3DBlob.cpp Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DBlob.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DShader.cpp
D3DShader.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DState.cpp
D3DState.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DTexture.cpp Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DTexture.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DUtil.cpp D3D: delete unnecessary code. 2015-01-26 10:58:32 -08:00
D3DUtil.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
FramebufferManager.cpp D3D: Use the correct format when resolving the EFB depth texture. 2015-02-21 11:50:19 +01:00
FramebufferManager.h
GeometryShaderCache.cpp
GeometryShaderCache.h
Globals.h
main.cpp Decode EFB copies used as paletted textures. 2015-02-19 15:09:27 -08:00
main.h
NativeVertexFormat.cpp Move Zfreeze code out individual backends into videoCommon 2015-01-24 03:22:27 +13:00
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp
PixelShaderCache.h
PSTextureEncoder.cpp D3D: Fixed crash rendering EFB textures with MSAA 2015-02-08 21:03:15 +01:00
PSTextureEncoder.h WIP. 2015-01-25 15:49:35 -08:00
Render.cpp TextureCache: load all mipmap levels from custom textures 2015-03-02 00:09:09 +01:00
Render.h TextureCache: load all mipmap levels from custom textures 2015-03-02 00:09:09 +01:00
Television.cpp Merge pull request #1752 from Buddybenj/clean-up 2015-02-10 11:39:14 -08:00
Television.h
TextureCache.cpp VideoCommon: rename efb2tex and efb2ram 2015-02-24 23:10:13 +01:00
TextureCache.h Decode EFB copies used as paletted textures. 2015-02-19 15:09:27 -08:00
TextureEncoder.h
VertexManager.cpp Move Zfreeze code out individual backends into videoCommon 2015-01-24 03:22:27 +13:00
VertexManager.h Cleanup and refactor of zfreeze port 2015-01-23 03:32:31 +13:00
VertexShaderCache.cpp
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h