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![]() Events scheduled more than 4.12 seconds in the future (2.96 seconds for Wii games) would overflow the sign bit and get scheduled in the past instead, causing them to fire instantly. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |