dolphin/Source/Core/VideoBackends
Pokechu22 5ef8a7973e BPMemory: Make TevKSel more clear
It stores both the konst selection value for alpha and color channels (for two tev stages per ksel), and half of a swap table row (there are 4 total swap tables, which can be used for swizzling the rasterized color and the texture color, and indices selecting which tables to use are stored per tev stage in the alpha combiner).  Since these are indexed very differently, the old code was hard to follow.
2022-08-29 11:10:05 -07:00
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D3D VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
D3D12 VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
D3DCommon D3DCommon: Remove unused swap chain functions 2022-08-17 18:16:50 -07:00
Metal MTLUtil: Include TargetConditionals 2022-07-23 17:22:11 -04:00
Null VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
OGL VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
Software BPMemory: Make TevKSel more clear 2022-08-29 11:10:05 -07:00
Vulkan Use __VA_OPT__(, ) __VA_ARGS__ instead of ##__VA_ARGS__ 2022-08-23 12:09:57 -07:00
CMakeLists.txt VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00