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OpenCL
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apply a patch done by xsacha :) + some minor stuff :p
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2010-06-19 07:59:53 +00:00 |
AVIDump.cpp
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AVIDump.h
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BPFunctions.h
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BPMemory.cpp
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BPMemory.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
BPStructs.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
BPStructs.h
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CommandProcessor.cpp
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Linux build fix.
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2010-06-16 14:22:17 +00:00 |
CommandProcessor.h
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Implemented accurate BP and accurate Watermark, this should eventually retire FAKE_Watchdog.
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2010-06-14 21:55:40 +00:00 |
CPMemory.cpp
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CPMemory.h
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DataReader.h
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Fifo.cpp
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Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are working.
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2010-06-15 14:24:01 +00:00 |
Fifo.h
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HiresTextures.cpp
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Automatically detect and use shared library packages for
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2010-06-16 12:42:49 +00:00 |
HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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apply some speedup to dx11 plugin + some minor stuff
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2010-06-16 10:12:57 +00:00 |
IndexGenerator.h
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let's keep experimenting:
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2010-05-22 21:58:43 +00:00 |
LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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NativeVertexWriter.cpp
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NativeVertexWriter.h
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fast commit :
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2010-05-04 14:43:30 +00:00 |
OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Implemented accurate BP and accurate Watermark, this should eventually retire FAKE_Watchdog.
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2010-06-14 21:55:40 +00:00 |
OpcodeDecoding.h
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PixelEngine.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
PixelEngine.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
PixelShaderGen.cpp
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some fixes to my last commit and ....
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2010-06-14 14:36:01 +00:00 |
PixelShaderGen.h
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some fixes to my last commit and ....
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2010-06-14 14:36:01 +00:00 |
PixelShaderManager.cpp
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a little optimization in shaders constants setting , based on the same idea of nodchip changes.
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2010-05-17 22:17:46 +00:00 |
PixelShaderManager.h
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
Profiler.cpp
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Profiler.h
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Render.h
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D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
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2010-06-19 16:22:24 +00:00 |
SConscript
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Simplify the SCons build:
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2010-06-10 14:18:21 +00:00 |
Statistics.cpp
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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2010-06-20 22:23:34 +00:00 |
Statistics.h
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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2010-06-20 22:23:34 +00:00 |
TextureConversionShader.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
TextureConversionShader.h
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TextureDecoder.cpp
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fix for rbga8 decoding that causes problems in nsmbw
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2010-06-19 21:12:09 +00:00 |
TextureDecoder.h
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add a path to texture decoder to produce only rgba textures, this will make texture loading in dx11 a lot easier and give a little performance boost to.
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2010-06-19 13:31:40 +00:00 |
VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader_Normal.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader_Position.cpp
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader_Position.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader_TextCoord.cpp
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader_TextCoord.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
VertexLoader.h
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Removed more compiler warnings in linux.
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2010-03-07 22:48:37 +00:00 |
VertexLoaderManager.cpp
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Fixed the crazy code in r5161.
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2010-03-06 10:07:37 +00:00 |
VertexLoaderManager.h
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VertexShaderGen.cpp
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apply James333 patch to make dx9 plugin use wxwidgets.
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2010-06-13 19:41:07 +00:00 |
VertexShaderGen.h
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some fixes to my last commit and ....
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2010-06-14 14:36:01 +00:00 |
VertexShaderManager.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
VertexShaderManager.h
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
VideoCommon.h
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some fixes to my last commit and ....
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2010-06-14 14:36:01 +00:00 |
VideoConfig.cpp
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added ssaa and efb scale as separate configurations:
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2010-06-09 15:33:01 +00:00 |
VideoConfig.h
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added ssaa and efb scale as separate configurations:
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2010-06-09 15:33:01 +00:00 |
VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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