dolphin/Source/Plugins/Plugin_VideoOGL/Src
2010-06-20 22:23:34 +00:00
..
Debugger apply some speedup to dx11 plugin + some minor stuff 2010-06-16 10:12:57 +00:00
GUI D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup. 2010-06-19 16:22:24 +00:00
OS apply some speedup to dx11 plugin + some minor stuff 2010-06-16 10:12:57 +00:00
BPFunctions.cpp Fies Issue 1584 2010-01-29 07:44:21 +00:00
cocoaGL.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
cocoaGL.m Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
DLCache.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
DLCache.h Hg: 2010-06-09 01:37:08 +00:00
FramebufferManager.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
FramebufferManager.h Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet. 2010-03-10 06:45:13 +00:00
Globals.h
GLUtil.cpp win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore. 2010-06-20 02:17:53 +00:00
GLUtil.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
GLWindow.h (cleanup) RIP EventHandler, now unused. 2010-06-12 19:42:39 +00:00
main.cpp apply some speedup to dx11 plugin + some minor stuff 2010-06-16 10:12:57 +00:00
main.h OpenGL fix: s_swapRequested must be volatile. 2010-01-26 14:56:51 +00:00
NativeVertexFormat.cpp
PixelShaderCache.cpp fast fix for pixel shader compilation in dx11 2010-06-14 03:09:44 +00:00
PixelShaderCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp fix for rbga8 decoding that causes problems in nsmbw 2010-06-19 21:12:09 +00:00
SConscript Build GLEW, SDL and zlib as static libraries from Externals as with 2010-06-16 00:07:52 +00:00
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h
TextureConverter.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
TextureConverter.h
TextureMngr.cpp git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5629 8ced0084-cf51-0410-be5f-012b33b47a6e 2010-06-06 14:44:35 +00:00
TextureMngr.h HUGE commit :) 2010-06-05 00:01:18 +00:00
VertexLoaderManager.cpp
VertexManager.cpp apply some speedup to dx11 plugin + some minor stuff 2010-06-16 10:12:57 +00:00
VertexManager.h
VertexShaderCache.cpp D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation. 2010-06-20 22:23:34 +00:00
VertexShaderCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
XFB.cpp
XFB.h