dolphin/Source/Plugins/Plugin_VideoDX9/Src
Rodolfo Osvaldo Bogado 6b1ca64428 experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
thanks for the comments in the prev commit they make my re think the approach.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5136 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-26 22:14:29 +00:00
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Debugger a lot of modifications here :) 2010-02-03 03:52:50 +00:00
W32Util fix a linux wiimote compile error and apply some little changes to the dx plugin :P 2009-11-30 03:48:59 +00:00
bmp_io.cpp
bmp_io.h
BPFunctions.cpp Fies Issue 1584 2010-01-29 07:44:21 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp fix some D3D memory leaks 2010-02-25 03:14:40 +00:00
D3DBase.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DShader.cpp Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DShader.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DTexture.cpp fixes for my last commit: 2010-02-03 14:13:03 +00:00
D3DTexture.h Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code. 2010-01-21 19:31:48 +00:00
D3DUtil.cpp fixed some glitches caused by SSAA when resolving the supersampled efb to Textures. 2010-02-04 22:25:09 +00:00
D3DUtil.h a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :) 2010-02-03 22:19:00 +00:00
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp experimental commit: simplify even more the params. please test and if theres something wrong will revert asap 2010-02-26 22:14:29 +00:00
DlgSettings.h
EmuWindow.cpp make ESC pause the game now instead of quitting plus fix another bug with key and window handling 2010-02-09 00:34:27 +00:00
EmuWindow.h Fies Issue 1584 2010-01-29 07:44:21 +00:00
FramebufferManager.cpp ok big changes here: 2010-01-15 15:52:08 +00:00
FramebufferManager.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
Globals.h
main.cpp finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p 2010-02-25 06:12:35 +00:00
main.h
NativeVertexFormat.cpp D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks. 2010-01-11 23:47:32 +00:00
PixelShaderCache.cpp finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p 2010-02-25 06:12:35 +00:00
PixelShaderCache.h second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them. 2010-02-08 23:23:04 +00:00
Render.cpp finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p 2010-02-25 06:12:35 +00:00
resource.h Simplify the params for the safe texture cache 2010-02-26 12:54:08 +00:00
resource.rc Simplify the params for the safe texture cache 2010-02-26 12:54:08 +00:00
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp experimental commit: simplify even more the params. please test and if theres something wrong will revert asap 2010-02-26 22:14:29 +00:00
TextureCache.h a lot of modifications here :) 2010-02-03 03:52:50 +00:00
TextureConverter.cpp a lot of modifications here :) 2010-02-03 03:52:50 +00:00
TextureConverter.h forget the new files Sorry :) 2009-11-20 20:14:34 +00:00
Utils.cpp
Utils.h
Vec3.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexManager.cpp this was a hard fix to found: 2010-01-23 12:56:07 +00:00
VertexManager.h
VertexShaderCache.cpp fix some D3D memory leaks 2010-02-25 03:14:40 +00:00
VertexShaderCache.h First a bugfix: 2010-02-23 21:52:12 +00:00
XFStructs.cpp
XFStructs.h