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Debugger
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a lot of modifications here :)
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2010-02-03 03:52:50 +00:00 |
W32Util
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fix a linux wiimote compile error and apply some little changes to the dx plugin :P
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2009-11-30 03:48:59 +00:00 |
bmp_io.cpp
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bmp_io.h
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BPFunctions.cpp
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Fies Issue 1584
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2010-01-29 07:44:21 +00:00 |
CPStructs.cpp
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CPStructs.h
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D3DBase.cpp
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fix some D3D memory leaks
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2010-02-25 03:14:40 +00:00 |
D3DBase.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
D3DShader.cpp
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
D3DShader.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
D3DTexture.cpp
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fixes for my last commit:
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2010-02-03 14:13:03 +00:00 |
D3DTexture.h
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Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
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2010-01-21 19:31:48 +00:00 |
D3DUtil.cpp
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fixed some glitches caused by SSAA when resolving the supersampled efb to Textures.
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2010-02-04 22:25:09 +00:00 |
D3DUtil.h
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a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :)
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2010-02-03 22:19:00 +00:00 |
DLCompiler.cpp
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DLCompiler.h
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DlgSettings.cpp
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experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
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2010-02-26 22:14:29 +00:00 |
DlgSettings.h
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EmuWindow.cpp
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make ESC pause the game now instead of quitting plus fix another bug with key and window handling
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2010-02-09 00:34:27 +00:00 |
EmuWindow.h
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Fies Issue 1584
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2010-01-29 07:44:21 +00:00 |
FramebufferManager.cpp
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ok big changes here:
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2010-01-15 15:52:08 +00:00 |
FramebufferManager.h
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
Globals.h
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main.cpp
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finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
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2010-02-25 06:12:35 +00:00 |
main.h
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NativeVertexFormat.cpp
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D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks.
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2010-01-11 23:47:32 +00:00 |
PixelShaderCache.cpp
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finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
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2010-02-25 06:12:35 +00:00 |
PixelShaderCache.h
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second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
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2010-02-08 23:23:04 +00:00 |
Render.cpp
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finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
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2010-02-25 06:12:35 +00:00 |
resource.h
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Simplify the params for the safe texture cache
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2010-02-26 12:54:08 +00:00 |
resource.rc
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Simplify the params for the safe texture cache
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2010-02-26 12:54:08 +00:00 |
RGBAFloat.h
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stdafx.cpp
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stdafx.h
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TextureCache.cpp
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experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
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2010-02-26 22:14:29 +00:00 |
TextureCache.h
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a lot of modifications here :)
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2010-02-03 03:52:50 +00:00 |
TextureConverter.cpp
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a lot of modifications here :)
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2010-02-03 03:52:50 +00:00 |
TextureConverter.h
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forget the new files Sorry :)
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2009-11-20 20:14:34 +00:00 |
Utils.cpp
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Utils.h
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Vec3.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
VertexManager.cpp
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this was a hard fix to found:
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2010-01-23 12:56:07 +00:00 |
VertexManager.h
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VertexShaderCache.cpp
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fix some D3D memory leaks
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2010-02-25 03:14:40 +00:00 |
VertexShaderCache.h
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First a bugfix:
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2010-02-23 21:52:12 +00:00 |
XFStructs.cpp
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XFStructs.h
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