dolphin/Source/Plugins/Plugin_VideoOGL/Src
2012-10-20 21:07:02 +02:00
..
FramebufferManager.cpp
FramebufferManager.h
Globals.h
GLUtil.cpp Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
GLUtil.h
main.cpp Set g_texture_cache to NULL upon shutdown. Fixes a crash introduced in previous commits. 2012-06-21 14:21:16 +02:00
main.h
NativeVertexFormat.cpp Remove "Disable Textures". 2012-06-11 23:35:46 +02:00
PixelShaderCache.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PixelShaderCache.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PostProcessing.cpp
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp [cleanup] Vastly clean up backend-specific sampler state logic. 2012-10-20 21:07:02 +02:00
TextureCache.h [cleanup] TextureCache: Kill the autogen_mipmap parameter 2012-10-20 21:07:02 +02:00
TextureConverter.cpp TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
TextureConverter.h TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
VertexManager.cpp Hey, long time no commits :). 2012-10-20 10:22:15 -03:00
VertexManager.h Hey, long time no commits :). 2012-10-20 10:22:15 -03:00
VertexShaderCache.cpp Clean up various things. 2011-09-29 23:32:39 +02:00
VertexShaderCache.h Clean up various things. 2011-09-29 23:32:39 +02:00
VideoBackend.h