..
MemoryCards
Oops... that was not supposed to be checked revert
2009-01-21 03:51:07 +00:00
AboutDolphin.cpp
Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
2009-02-06 18:04:24 +00:00
AboutDolphin.h
namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
2008-12-17 04:14:24 +00:00
ARCodeAddEdit.cpp
Clarified Patch Add/Edit, added AR Add/Edit by slink3
2009-02-20 00:07:35 +00:00
ARCodeAddEdit.h
Clarified Patch Add/Edit, added AR Add/Edit by slink3
2009-02-20 00:07:35 +00:00
BootManager.cpp
DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
2009-02-14 01:07:20 +00:00
BootManager.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
CheatsWindow.cpp
More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog
2009-02-01 20:20:58 +00:00
CheatsWindow.h
namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
2008-12-17 04:14:24 +00:00
cmdline.c
cmdline.h
cocoaApp.h
cocoa event wip
2009-01-12 23:59:27 +00:00
cocoaApp.m
now we can play with keyboard on osx, enjoy
2009-01-13 14:30:05 +00:00
ConfigMain.cpp
Allow changing of the debugger font and some cleanup
2009-02-06 18:18:20 +00:00
ConfigMain.h
game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language.
2009-02-03 15:03:34 +00:00
Frame.cpp
Rerecording: Wind back the frame counter in the status bar when a save state is loaded. Issues: The frame updates do currently not occur as often as the input updates. The input updates occur more frequently, perhaps closer to 60 times per real seconds.
2009-02-16 07:17:34 +00:00
Frame.h
Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h.
2009-02-16 06:18:18 +00:00
FrameTools.cpp
Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h.
2009-02-16 06:18:18 +00:00
FrameWiimote.cpp
Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h.
2009-02-16 06:18:18 +00:00
GameListCtrl.cpp
Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen.
2009-02-20 03:13:22 +00:00
GameListCtrl.h
game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language.
2009-02-03 15:03:34 +00:00
Globals.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
Globals.h
DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
2009-02-14 01:07:20 +00:00
ISOFile.cpp
this should be OK: display some default info when no save exist
2009-02-07 17:31:35 +00:00
ISOFile.h
game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language.
2009-02-03 15:03:34 +00:00
ISOProperties.cpp
Clarified Patch Add/Edit, added AR Add/Edit by slink3
2009-02-20 00:07:35 +00:00
ISOProperties.h
finish the banner part of ISOProperties.cpp
2009-02-14 17:32:03 +00:00
Main.cpp
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
Main.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
MainNoGUI.cpp
Compile fix
2009-02-18 00:08:40 +00:00
MemcardManager.cpp
Some WIP work on MemcardManager, nothing for enduser.
2009-01-15 06:06:30 +00:00
MemcardManager.h
Some WIP work on MemcardManager, nothing for enduser.
2009-01-15 06:06:30 +00:00
Params.ggo
PatchAddEdit.cpp
Clarified Patch Add/Edit, added AR Add/Edit by slink3
2009-02-20 00:07:35 +00:00
PatchAddEdit.h
Clarified Patch Add/Edit, added AR Add/Edit by slink3
2009-02-20 00:07:35 +00:00
SConscript
More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog
2009-02-01 20:20:58 +00:00
SDCardWindow.cpp
More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog
2009-02-01 20:20:58 +00:00
SDCardWindow.h
More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog
2009-02-01 20:20:58 +00:00
stdafx.cpp
testing svn:eol-style=native on one file
2008-12-08 03:32:03 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00