dolphin/Source/Core
degasus 6cece6b486 VideoCommon: create native texture pool
We often need the same native texture objects for new textures. This commit
try to avoid destroying and creation of this textures by pooling them.

This should be a big performance gain for some efb2ram games as they may
overwrites partially a cached texture (which would be deleted) and afterwards
try to read it.

Creating/destroying sounds like an easy task, but it isn't. eg the nvidia ogl
driver synchonize their threads do avoid use-after-free issues.
2013-11-05 12:21:22 +01:00
..
AudioCommon Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
Common Fix {Read,Write}FileToString. 2013-11-05 00:33:41 +13:00
Core Fix {Read,Write}FileToString. 2013-11-05 00:33:41 +13:00
DiscIO Fix {Read,Write}FileToString. 2013-11-05 00:33:41 +13:00
DolphinWX [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793. 2013-11-04 23:50:52 -08:00
InputCommon Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00
VideoBackends Fix {Read,Write}FileToString. 2013-11-05 00:33:41 +13:00
VideoCommon VideoCommon: create native texture pool 2013-11-05 12:21:22 +01:00
CMakeLists.txt Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00