dolphin/Source/Core/VideoBackends/OGL/Src
degasus 6e2fe72b8f D3D: also uses VideoCommon constant buffer handling
As now both backends uses the VideoCommon one, the old setting API was removed.
2013-10-12 20:29:56 +02:00
..
FramebufferManager.cpp ogl: use GL_RGBA instead of GL_RGBA8 2013-10-12 16:34:06 +02:00
FramebufferManager.h
GLFunctions.cpp
GLFunctions.h
Globals.h
GLUtil.cpp
GLUtil.h
main.cpp
main.h
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp ogl: use GL_RGBA instead of GL_RGBA8 2013-10-12 16:34:06 +02:00
PostProcessing.h
ProgramShaderCache.cpp ogl: implement useful constant buffer upload 2013-10-12 20:29:56 +02:00
ProgramShaderCache.h ogl: implement useful constant buffer upload 2013-10-12 20:29:56 +02:00
RasterFont.cpp
RasterFont.h
Render.cpp
Render.h D3D: also uses VideoCommon constant buffer handling 2013-10-12 20:29:56 +02:00
SamplerCache.cpp
SamplerCache.h
stdafx.cpp
stdafx.h
StreamBuffer.cpp
StreamBuffer.h
TextureCache.cpp
TextureCache.h
TextureConverter.cpp ogl: use GL_RGBA instead of GL_RGBA8 2013-10-12 16:34:06 +02:00
TextureConverter.h
VertexManager.cpp
VertexManager.h
VideoBackend.h