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FramebufferManager.cpp
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
FramebufferManager.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
GLUtil.cpp
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Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still.
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2013-03-24 21:06:34 -05:00 |
GLUtil.h
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Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
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2013-03-18 07:50:52 +00:00 |
main.cpp
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postprocessing: only add *.txt shader and sort them
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2013-03-07 19:11:50 +01:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
PerfQuery.cpp
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Kill warning.
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2013-03-02 23:00:14 -06:00 |
PerfQuery.h
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Kill warning.
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2013-03-02 23:00:14 -06:00 |
PixelShaderCache.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
PostProcessing.cpp
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fix wrapping in postprocessing
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2013-03-08 09:36:28 +01:00 |
PostProcessing.h
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reimplement postprocessing and fix one shader as example
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2013-03-07 17:00:11 +01:00 |
ProgramShaderCache.cpp
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GLSL: fix msaa egdes
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2013-03-19 13:50:43 +01:00 |
ProgramShaderCache.h
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GLSL: store and use exact ubo sizes
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2013-03-17 16:49:42 +01:00 |
RasterFont.cpp
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
RasterFont.h
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
Render.cpp
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Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
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2013-03-18 20:42:18 -04:00 |
Render.h
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fix bug when rasterfont disappears sometimes
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2013-01-25 20:39:19 +01:00 |
SamplerCache.cpp
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make samplercache global and call constructor/destructor
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2013-02-26 18:30:13 +01:00 |
SamplerCache.h
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make samplercache global and call constructor/destructor
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2013-02-26 18:30:13 +01:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
StreamBuffer.cpp
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GLSL: explicitly check for gl errors for pinned memory
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2013-03-16 10:08:46 +01:00 |
StreamBuffer.h
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workaround for GLEW_AMD_pinned_memory and older glew versions
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2013-03-04 12:40:23 +01:00 |
TextureCache.cpp
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remove some ogl error
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2013-03-17 12:46:30 +01:00 |
TextureCache.h
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
TextureConverter.cpp
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
TextureConverter.h
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use renderbuf fo xfb
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2013-01-16 01:37:00 +01:00 |
VertexManager.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
VertexManager.h
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create StreamBuffer class for ogl upload
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2013-01-31 23:11:53 +01:00 |
VertexShaderCache.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
VideoBackend.h
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Split VideoBackend::Cleanup from Shutdown.
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2013-02-26 16:42:32 +01:00 |