dolphin/Source/Plugins/Plugin_VideoOGL/Src
2013-03-24 21:06:34 -05:00
..
FramebufferManager.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
FramebufferManager.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
GLUtil.cpp Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still. 2013-03-24 21:06:34 -05:00
GLUtil.h Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file. 2013-03-18 07:50:52 +00:00
main.cpp postprocessing: only add *.txt shader and sort them 2013-03-07 19:11:50 +01:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
PerfQuery.cpp Kill warning. 2013-03-02 23:00:14 -06:00
PerfQuery.h Kill warning. 2013-03-02 23:00:14 -06:00
PixelShaderCache.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
PostProcessing.cpp fix wrapping in postprocessing 2013-03-08 09:36:28 +01:00
PostProcessing.h reimplement postprocessing and fix one shader as example 2013-03-07 17:00:11 +01:00
ProgramShaderCache.cpp GLSL: fix msaa egdes 2013-03-19 13:50:43 +01:00
ProgramShaderCache.h GLSL: store and use exact ubo sizes 2013-03-17 16:49:42 +01:00
RasterFont.cpp merge glsl headers into one place 2013-02-13 21:34:48 +01:00
RasterFont.h Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
Render.cpp Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL. 2013-03-18 20:42:18 -04:00
Render.h fix bug when rasterfont disappears sometimes 2013-01-25 20:39:19 +01:00
SamplerCache.cpp make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
SamplerCache.h make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00
StreamBuffer.cpp GLSL: explicitly check for gl errors for pinned memory 2013-03-16 10:08:46 +01:00
StreamBuffer.h workaround for GLEW_AMD_pinned_memory and older glew versions 2013-03-04 12:40:23 +01:00
TextureCache.cpp remove some ogl error 2013-03-17 12:46:30 +01:00
TextureCache.h Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
TextureConverter.cpp merge glsl headers into one place 2013-02-13 21:34:48 +01:00
TextureConverter.h use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
VertexManager.cpp Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
VertexManager.h create StreamBuffer class for ogl upload 2013-01-31 23:11:53 +01:00
VertexShaderCache.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
VideoBackend.h Split VideoBackend::Cleanup from Shutdown. 2013-02-26 16:42:32 +01:00