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Crypto
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Systematically eliminating compiler warnings.
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2010-02-24 03:38:36 +00:00 |
ABI.cpp
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DSPLLE: Opcode LUT Cleanup
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2010-03-29 01:18:05 +00:00 |
ABI.h
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Atomic_GCC.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
Atomic_Win32.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
Atomic.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
BreakPoints.cpp
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BreakPoints.h
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CDUtils.cpp
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Systematically eliminating compiler warnings.
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2010-02-24 03:38:36 +00:00 |
CDUtils.h
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Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
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2010-02-16 08:46:21 +00:00 |
ChunkFile.cpp
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ChunkFile.h
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My first commit :)
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2009-11-24 17:10:38 +00:00 |
ColorUtil.cpp
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ColorUtil.h
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Common.h
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SFML on linux/osx now compiles from external (static)
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2010-02-21 20:09:49 +00:00 |
CommonFuncs.h
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Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
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2010-02-16 08:46:21 +00:00 |
CommonPaths.h
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Code cleanup to improve readability.
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2010-02-02 23:21:19 +00:00 |
CommonTypes.h
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ConsoleListener.cpp
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JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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2010-01-19 19:28:27 +00:00 |
ConsoleListener.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
CPUDetect.cpp
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Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
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2010-02-24 10:10:48 +00:00 |
CPUDetect.h
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Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
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2010-02-24 10:10:48 +00:00 |
DebugInterface.h
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Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
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2010-02-18 12:06:13 +00:00 |
DynamicLibrary.cpp
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DynamicLibrary.h
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ExtendedTrace.cpp
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ExtendedTrace.h
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FileSearch.cpp
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commit patch from http://forums.dolphin-emu.com/thread-6527.html fixes the "Purge Cache" in the "View" menu, maybe other things.
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2010-01-13 21:09:31 +00:00 |
FileSearch.h
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FileUtil.cpp
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make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
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2010-02-08 09:57:52 +00:00 |
FileUtil.h
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Revert commit 4997 and fix in a way that is more consistent with the structure
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2010-02-03 03:27:32 +00:00 |
FixedSizeQueue.h
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Hash.cpp
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Hash.h
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IniFile.cpp
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IniFile.h
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LinearDiskCache.cpp
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
LinearDiskCache.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
Log.h
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Adding line and file name to the log.
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2010-01-03 08:48:48 +00:00 |
LogManager.cpp
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Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
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2010-03-18 14:34:37 +00:00 |
LogManager.h
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Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
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2010-03-18 14:34:37 +00:00 |
MathUtil.cpp
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MathUtil.h
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MemArena.cpp
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Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code.
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2010-03-27 06:37:37 +00:00 |
MemArena.h
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MemoryUtil.cpp
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Gah, screw it
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2010-03-05 10:07:49 +00:00 |
MemoryUtil.h
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JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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2010-01-19 19:28:27 +00:00 |
Misc.cpp
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MsgHandler.cpp
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MsgHandler.h
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OpenCL.cpp
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
OpenCL.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
Plugin.cpp
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Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
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2010-01-06 19:26:52 +00:00 |
Plugin.h
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Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
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2010-01-06 19:26:52 +00:00 |
PluginDSP.cpp
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PluginDSP.h
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Sound System Rework: Phase 2 (cont'ed)
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2009-12-25 11:59:04 +00:00 |
PluginPAD.cpp
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PluginPAD.h
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PluginVideo.cpp
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PluginVideo.h
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PluginWiimote.cpp
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PluginWiimote.h
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Wiimote: More work, don't ask, no answer
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2009-12-25 22:10:56 +00:00 |
SConscript
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Move Segher's hashing/crypto code from the Dolphin project to Common.
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2010-01-16 19:31:11 +00:00 |
SDCardUtil.cpp
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SDCardUtil.h
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Setup.h
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stdafx.cpp
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stdafx.h
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StringUtil.cpp
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allow dumping of all symbols to a signature file
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2009-11-18 21:11:05 +00:00 |
StringUtil.h
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svnrev_template.h
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SymbolDB.cpp
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SymbolDB.h
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SysConf.cpp
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Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
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2010-03-18 14:34:37 +00:00 |
SysConf.h
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Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
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2010-03-18 14:34:37 +00:00 |
Thread.cpp
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うそ!
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2010-02-14 14:33:04 +00:00 |
Thread.h
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This could alleviate the suffering of dual core synchronization a bit.
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2010-01-14 10:52:14 +00:00 |
Thunk.cpp
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keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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2010-02-14 22:37:46 +00:00 |
Thunk.h
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keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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2010-02-14 22:37:46 +00:00 |
Timer.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
Timer.h
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(Minor timer library code cleanup)
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2010-01-21 19:55:01 +00:00 |
x64Analyzer.cpp
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x64Analyzer.h
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x64Emitter.cpp
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Fix EFB reads in fastmem mode by removing the EFB mapping (forces it to go through the right handlers). Enable fastmem mode in x64. 1-2% speed boost overall maybe :p
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2010-01-17 21:28:39 +00:00 |
x64Emitter.h
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XK patch for adding jit config to audiocommon/c16 function to x64emitter
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2010-03-24 11:22:33 +00:00 |