dolphin/Source/Plugins/Plugin_VideoOGL/Src
2009-03-28 21:07:16 +00:00
..
Debugger update dsp hle and ogl plugins for the new console window. 2009-03-20 23:45:25 +00:00
GUI Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work. 2009-03-28 21:07:16 +00:00
OS nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
BPStructs.cpp remove newlines from OGL logging (they get added by logmanager) 2009-03-21 20:07:56 +00:00
BPStructs.h
cocoaGL.h
cocoaGL.m fix main config dir on osx and autodetect ogl version when it build 2009-03-09 10:43:56 +00:00
Config.cpp Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work. 2009-03-28 21:07:16 +00:00
Config.h Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work. 2009-03-28 21:07:16 +00:00
Globals.h making section names case insenstive 2009-03-20 12:23:05 +00:00
GLUtil.cpp Removed TortoiseSVN Junk 2009-03-22 12:05:20 +00:00
GLUtil.h Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
GLWindow.h OpenGL: Added the black border function to 16:9 to 2009-02-24 19:19:50 +00:00
main.cpp Trying to make gameini support some gl options 2009-03-20 11:51:22 +00:00
main.h GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet) 2009-03-05 23:11:13 +00:00
NativeVertexFormat.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
nGLUtil.cpp
nGLUtil.h
nmain.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
OnScreenDisplay.cpp
OnScreenDisplay.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
PixelShaderCache.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
PixelShaderCache.h Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time. 2009-03-16 02:47:48 +00:00
rasterfont.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
rasterfont.h
Render.cpp Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work. 2009-03-28 21:07:16 +00:00
Render.h Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work. 2009-03-28 21:07:16 +00:00
SConscript remove some unused files 2009-03-18 20:24:08 +00:00
SDLWindow.cpp
SDLWindow.h
stdafx.cpp
stdafx.h
TextureConversionShader.cpp EFB to ram scales correctly non-native resolutions. 2009-03-22 09:00:43 +00:00
TextureConversionShader.h EFB to ram scales correctly non-native resolutions. 2009-03-22 09:00:43 +00:00
TextureConverter.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
TextureConverter.h
TextureMngr.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
TextureMngr.h Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
VertexLoaderManager.cpp
VertexManager.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
VertexManager.h
VertexShaderCache.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
VertexShaderCache.h An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens. 2009-03-01 00:57:39 +00:00
Win32Window.cpp
Win32Window.h
WXGLWindow.cpp
WXGLWindow.h
X11Window.cpp Fixed some log messages 2009-03-20 15:01:49 +00:00
X11Window.h
XFB.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
XFB.h