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OpenCL
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Spaces to tabs. Removed a comment.
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2012-03-25 13:01:26 +03:00 |
AVIDump.cpp
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Update libav code to remove deprecation warnings.
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2012-08-28 22:34:24 -05:00 |
AVIDump.h
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When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
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2011-03-25 18:12:40 +00:00 |
BPFunctions.cpp
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
BPFunctions.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
BPMemory.cpp
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
BPMemory.h
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Merge branch 'fifoplayer_updates'.
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2012-03-29 22:50:45 +02:00 |
BPStructs.cpp
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Maintenance.
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2012-08-07 18:57:53 +02:00 |
BPStructs.h
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CommandProcessor.cpp
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
CommandProcessor.h
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
CPMemory.cpp
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CPMemory.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
DataReader.h
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Debugger.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
Debugger.h
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DLCache.cpp
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A long time since my last commit but i have a lot of work. hope to find some time to fix more things.
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2011-05-25 02:05:48 +00:00 |
DLCache.h
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EmuWindow.cpp
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Remove "Disable Lighting".
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2012-06-11 23:30:20 +02:00 |
EmuWindow.h
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fixed a freeze on emu shutdown in windows build
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2011-12-19 15:13:26 -08:00 |
Fifo.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
Fifo.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
FPSCounter.cpp
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
FPSCounter.h
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
FramebufferManagerBase.cpp
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Make sure to not do any XFB emulation at all if it's not enabled.
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2011-03-19 00:21:59 +00:00 |
FramebufferManagerBase.h
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HiresTextures.cpp
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TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
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2012-05-13 17:43:14 +02:00 |
HiresTextures.h
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TextureCacheBase: Support loading custom mipmaps.
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2012-05-13 17:42:22 +02:00 |
ImageWrite.cpp
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ImageWrite.h
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Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
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2012-01-31 19:52:02 +01:00 |
IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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Now CG plays nice with this new stuff.
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2012-10-09 23:27:59 -05:00 |
LightingShaderGen.h
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
LookUpTables.h
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MainBase.cpp
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Enable hires textures even when texture dumping is enabled.
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2012-06-20 18:18:17 +02:00 |
MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one.
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2012-08-05 04:24:08 +02:00 |
OpcodeDecoding.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
OpenCL.cpp
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OpenCL.h
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PixelEngine.cpp
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
PixelEngine.h
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This commit fix games hanging because of my prior Revision c2e6fdf09f
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2012-03-09 18:58:23 -03:00 |
PixelShaderGen.cpp
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Change 'stuff'
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2012-10-09 23:56:00 -05:00 |
PixelShaderGen.h
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More coding style fixes because I suck at sed
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2012-10-09 23:41:48 -05:00 |
PixelShaderManager.cpp
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Add in UBOs, doesn't work yet. Still debugging here.
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2012-10-09 23:41:05 -05:00 |
PixelShaderManager.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
RenderBase.cpp
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Add a sanity check for viewports with zero width/height.
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2012-08-07 01:37:31 +02:00 |
RenderBase.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from 8bed27a3d1 causing textures to load improperly when a game is run two times in the same Dolphin instance
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2012-06-27 20:20:28 +02:00 |
TextureCacheBase.h
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Enable hires textures even when texture dumping is enabled.
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2012-06-20 18:18:17 +02:00 |
TextureConversionShader.cpp
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fix formatting uglies introduced in glsl-master branch
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2012-10-09 23:54:17 -05:00 |
TextureConversionShader.h
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TextureDecoder.cpp
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fix a memleak and quiet some warnings
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2011-03-22 15:23:39 +00:00 |
TextureDecoder.h
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Prepare texture preloading support
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2012-02-03 21:20:34 +01:00 |
VertexLoader_Color.cpp
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Fix a typo in the indexed color vertex loader
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2012-08-05 04:24:16 +02:00 |
VertexLoader_Color.h
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VertexLoader_Normal.cpp
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Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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2011-03-21 05:46:33 +00:00 |
VertexLoader_Normal.h
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Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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2011-03-21 05:46:33 +00:00 |
VertexLoader_Position.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
VertexLoader_TextCoord.h
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VertexLoader.cpp
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Bounding Box bugfixes.
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2011-10-28 21:12:12 +01:00 |
VertexLoader.h
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VertexLoaderManager.cpp
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
VertexLoaderManager.h
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VertexManagerBase.cpp
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Remove "Disable Lighting".
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2012-06-11 23:30:20 +02:00 |
VertexManagerBase.h
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
VertexShaderGen.cpp
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Change 'stuff'
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2012-10-09 23:56:00 -05:00 |
VertexShaderGen.h
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More coding style fixes because I suck at sed
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2012-10-09 23:41:48 -05:00 |
VertexShaderManager.cpp
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yay, UBOs work 100% now.
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2012-10-09 23:41:05 -05:00 |
VertexShaderManager.h
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
VideoCommon.h
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8 spaces indentation -> tabs
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2012-10-09 23:41:48 -05:00 |
VideoConfig.cpp
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default to GLSL instead of Cg
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2012-10-09 23:43:22 -05:00 |
VideoConfig.h
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Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways.
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2012-10-09 23:56:00 -05:00 |
VideoState.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
VideoState.h
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
XFMemory.cpp
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XFMemory.h
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Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
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2011-04-11 01:49:32 +00:00 |
XFStructs.cpp
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Fix a data endianness problem introduced by r7cccb4baa724.
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2012-05-20 22:16:21 +02:00 |
XFStructs.h
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