dolphin/Source/Core/VideoBackends/D3D12
JosJuice 6eefc3c524 Make default graphics backend not show up as empty
Fixes https://bugs.dolphin-emu.org/issues/12245.

I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
2020-09-06 12:56:45 +02:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
Common.h msvc: enable /Zc:preprocessor and make build compile cleanly 2020-08-27 21:58:48 -07:00
D3D12.vcxproj msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
D3D12.vcxproj.filters
DescriptorAllocator.cpp
DescriptorAllocator.h
DescriptorHeapManager.cpp
DescriptorHeapManager.h
DXContext.cpp
DXContext.h Include <memory> for std::unique_ptr in DXContext.h 2019-12-19 14:25:12 -08:00
DXPipeline.cpp
DXPipeline.h
DXShader.cpp
DXShader.h
DXTexture.cpp
DXTexture.h
DXVertexFormat.cpp
DXVertexFormat.h
PerfQuery.cpp
PerfQuery.h
Renderer.cpp
Renderer.h
StreamBuffer.cpp Use pre-increment for iterators instead of post-increment. 2019-12-29 23:45:02 -05:00
StreamBuffer.h
SwapChain.cpp
SwapChain.h
VertexManager.cpp use constexpr for some compile-time expressions 2020-08-23 13:57:05 -07:00
VertexManager.h
VideoBackend.cpp Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00
VideoBackend.h Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00