dolphin/Source
degasus 7514b41966 GLSL: fix msaa egdes
MSAA is a optimiztion to execute the fragment shader just once per pixel instead per sample.
It sounds great, but has a big issue: At edges where the center isn't in the polygon, the
fragment would still be executed, but still with the center of the pixel as position.
So if some calculations aren't allowed outside the polygon, the result would be invalid.

But the nice one: we can give a hint to each input to be choosen from a valid pixel,
so now every pixel will be calculated with valid source.
2013-03-19 13:50:43 +01:00
..
Core Properly set the DMAState flag while ARAM DMA transfers are underway. 2013-03-19 23:03:38 +11:00
DSPSpy
DSPTool Remove scons-related files 2012-03-25 12:55:02 -07:00
Plugins GLSL: fix msaa egdes 2013-03-19 13:50:43 +01:00
TestSuite clear cg from project files 2013-02-27 10:55:25 +01:00
UnitTests Remove scons-related files 2012-03-25 12:55:02 -07:00
VSProps clear cg from project files 2013-02-27 10:55:25 +01:00
CMakeLists.txt
Dolphin_2010.sln Added audio time stretching by using the SoundTouch library. 2013-01-09 22:57:32 +11:00