dolphin/Source/Plugins/Plugin_VideoDX11/Src
NeoBrainX 762ce28977 DX11:
Disable D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY when compiling pixel shaders in Debug configurations as well.
Properly support centered text drawing, even though it's not used, yet. Credits go to xsacha for this one.
Found an awesome hacky way to free the buffer memory used by ReplaceTexture2D. At least it gets freed at all now...
Various other tweaks to texture conversion.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5724 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 13:36:40 +00:00
..
W32Util
BPFunctions.cpp
D3DBase.cpp apply some speedup to dx11 plugin + some minor stuff 2010-06-16 10:12:57 +00:00
D3DBase.h
D3DShader.cpp DX11: 2010-06-16 13:36:40 +00:00
D3DShader.h
D3DTexture.cpp DX11: 2010-06-16 13:36:40 +00:00
D3DTexture.h
D3DUtil.cpp DX11: 2010-06-16 13:36:40 +00:00
D3DUtil.h
DlgSettings.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
DlgSettings.h
EmuWindow.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
EmuWindow.h
FBManager.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
FBManager.h
Globals.h
main.cpp more bug fix in dx11: 2010-06-15 21:19:09 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp Fail initializing if the D3D11 runtime is installed but no at least D3D 10.0 capable video card is used. 2010-06-14 22:38:47 +00:00
PixelShaderCache.h
Render.cpp apply some speedup to dx11 plugin + some minor stuff 2010-06-16 10:12:57 +00:00
resource.h Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
resource.rc Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp DX11: 2010-06-16 13:36:40 +00:00
TextureCache.h
VertexManager.cpp more fixes: fixed line and point rendering 2010-06-14 22:06:12 +00:00
VertexManager.h
VertexShaderCache.cpp more bug fix in dx11: 2010-06-15 21:19:09 +00:00
VertexShaderCache.h