dolphin/Source/Core/DolphinWX
Stenzek 2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
..
Cheats
Config
Debugger
Input
ISOProperties
NetPlay
AboutDolphin.cpp
AboutDolphin.h
AuiToolBar.h
CMakeLists.txt
ControllerConfigDiag.cpp
ControllerConfigDiag.h
DolphinSlider.cpp
DolphinSlider.h
DolphinWX.manifest
DolphinWX.rc
DolphinWX.vcxproj
DolphinWX.vcxproj.filters
DolphinWX.vcxproj.user
FifoPlayerDlg.cpp
FifoPlayerDlg.h
Frame.cpp
Frame.h
FrameAui.cpp
FrameTools.cpp
GameListCtrl.cpp
GameListCtrl.h
Globals.h
Info.plist.in
LogConfigWindow.cpp
LogConfigWindow.h
LogWindow.cpp
LogWindow.h
Main.cpp
Main.h
MainMenuBar.cpp
MainMenuBar.h
MainToolBar.cpp
MainToolBar.h
MemcardManager.cpp
MemcardManager.h
PatchAddEdit.cpp
PatchAddEdit.h
PostProcessingConfigDiag.cpp
PostProcessingConfigDiag.h
resource.h
SoftwareVideoConfigDialog.cpp
SoftwareVideoConfigDialog.h
TASInputDlg.cpp
TASInputDlg.h
UINeedsControllerState.cpp
UINeedsControllerState.h
VideoConfigDiag.cpp Implement "Skip" ubershader mode 2018-03-26 01:57:41 +10:00
VideoConfigDiag.h Implement "Skip" ubershader mode 2018-03-26 01:57:41 +10:00
WxEventUtils.cpp
WxEventUtils.h
WxUtils.cpp
WxUtils.h