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The logic didn't account for the case where a player leaves, so the host would be left in a dangling state where the UI is disabled but the game won't start, requiring a full restart of Dolphin to fix. |
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.. | ||
ChunkedProgressDialog.cpp | ||
ChunkedProgressDialog.h | ||
GameListDialog.cpp | ||
GameListDialog.h | ||
MD5Dialog.cpp | ||
MD5Dialog.h | ||
NetPlayBrowser.cpp | ||
NetPlayBrowser.h | ||
NetPlayDialog.cpp | ||
NetPlayDialog.h | ||
NetPlaySetupDialog.cpp | ||
NetPlaySetupDialog.h | ||
PadMappingDialog.cpp | ||
PadMappingDialog.h |