dolphin/Source/Plugins/Plugin_VideoOGL/Src
nakeee 787fdbbdc0 SW plugin: compile on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4413 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 20:33:01 +00:00
..
Debugger
GUI Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet 2009-09-18 19:56:49 +00:00
OS delete misplaced comment 2009-10-08 22:10:58 +00:00
BPFunctions.cpp D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it. 2009-09-13 17:46:33 +00:00
cocoaGL.h
cocoaGL.m
DLCache.cpp
DLCache.h
FramebufferManager.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
FramebufferManager.h
Globals.h
GLUtil.cpp SW plugin: compile on linux 2009-10-12 20:33:01 +00:00
GLUtil.h
GLWindow.h
main.cpp Fix Linux compiling/Running 2009-10-12 00:01:29 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
PixelShaderCache.h OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
PostProcessing.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
PostProcessing.h
rasterfont.cpp
rasterfont.h
Render.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
SConscript More OpenCL work, got XFB converting which needs more optimization. I haven't checked for FPS changes. My desktop isn't the best to test on anyway (Phenom 1, 32 stream processors). The package check doesn't work for me, so I just checked true if you compile with opencl=true. Requires a bit of cleanup still 2009-10-07 02:48:21 +00:00
stdafx.cpp
stdafx.h
TextureConverter.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
TextureConverter.h
TextureMngr.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
TextureMngr.h D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup. 2009-09-19 13:14:55 +00:00
VertexLoaderManager.cpp
VertexManager.cpp Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
VertexManager.h Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
VertexShaderCache.h OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
XFB.cpp
XFB.h