dolphin/Source/Core/VideoBackends/D3D
Stenzek 9e798eec94 Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
2018-04-29 19:05:20 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp
D3DBase.h Reformat all the things! 2018-04-12 21:28:39 +02:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DState.cpp Common: Move BitSet helper functions into the Common namespace 2018-04-23 00:13:55 -04:00
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
D3DUtil.h
DXPipeline.cpp
DXPipeline.h
DXShader.cpp
DXShader.h
DXTexture.cpp
DXTexture.h
FramebufferManager.cpp
FramebufferManager.h
GeometryShaderCache.cpp
GeometryShaderCache.h
main.cpp
NativeVertexFormat.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp
PixelShaderCache.h
PSTextureEncoder.cpp Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
PSTextureEncoder.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
Render.cpp Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
Render.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureCache.cpp Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureCache.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
VertexManager.cpp
VertexManager.h Reformat all the things! 2018-04-12 21:28:39 +02:00
VertexShaderCache.cpp
VertexShaderCache.h
VideoBackend.h