..
MemoryCards
Move AES to common lib
2010-12-22 06:00:36 +00:00
AboutDolphin.cpp
Don't bother quickly flashing the full pathname to the file loaded
2011-01-11 16:19:15 +00:00
AboutDolphin.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
ARCodeAddEdit.cpp
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
ARCodeAddEdit.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
BootManager.cpp
fix for r6337: don't restore cached settings if a gameconfig was not used.
2010-11-04 12:50:44 +00:00
BootManager.h
CheatsWindow.cpp
Localization:
2011-01-06 13:57:46 +00:00
CheatsWindow.h
cmdline.c
cmdline.h
cocoaApp.h
cocoaApp.m
ConfigMain.cpp
Fix install location of mo files on windows.
2011-01-10 23:12:22 +00:00
ConfigMain.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
Frame.cpp
Print the performance status in exactly one place.
2011-01-11 04:09:11 +00:00
Frame.h
Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
2011-01-07 15:18:00 +00:00
FrameAui.cpp
Localization:
2011-01-06 13:57:46 +00:00
FrameTools.cpp
Fix wx 2.8 build.
2011-01-11 16:43:37 +00:00
GameListCtrl.cpp
Generalize some __linux__ ifdefs for Unix/X11.
2011-01-09 14:11:46 +00:00
GameListCtrl.h
GeckoCodeDiag.cpp
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
GeckoCodeDiag.h
Globals.h
Make gui panic alerts thread safe in linux.
2010-11-11 00:55:06 +00:00
HotkeyDlg.cpp
Add some more translatable strings. Thanks to DavidVag.
2011-01-05 17:56:08 +00:00
HotkeyDlg.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
InputConfigDiag.cpp
Add some more translatable strings. Thanks to DavidVag.
2011-01-05 17:56:08 +00:00
InputConfigDiag.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
InputConfigDiagBitmaps.cpp
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
ISOFile.cpp
Localization:
2011-01-06 13:57:46 +00:00
ISOFile.h
Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
2010-08-03 03:20:44 +00:00
ISOProperties.cpp
Generalize some __linux__ ifdefs for Unix/X11.
2011-01-09 14:11:46 +00:00
ISOProperties.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
LogWindow.cpp
Generalize some __linux__ ifdefs for Unix/X11.
2011-01-09 14:11:46 +00:00
LogWindow.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
LuaWindow.cpp
Localization:
2011-01-06 13:57:46 +00:00
LuaWindow.h
Main.cpp
wxCmdLineEntryDesc has switched to char string in 2.9.
2011-01-12 01:03:49 +00:00
Main.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
MainNoGUI.cpp
Added some languages:
2011-01-08 17:35:34 +00:00
MemcardManager.cpp
Generalize some __linux__ ifdefs for Unix/X11.
2011-01-09 14:11:46 +00:00
MemcardManager.h
Fixes/Cleanup for the MemcardManager.
2010-12-10 07:11:05 +00:00
NetPlay.cpp
Cleaned up NetPlay a bit, fixed some UI text.
2010-11-16 01:55:29 +00:00
NetPlay.h
Cleaned up NetPlay a bit, fixed some UI text.
2010-11-16 01:55:29 +00:00
NetPlayClient.cpp
Cleaned up NetPlay a bit, fixed some UI text.
2010-11-16 01:55:29 +00:00
NetPlayServer.cpp
Cleaned up NetPlay a bit, fixed some UI text.
2010-11-16 01:55:29 +00:00
NetWindow.cpp
Add some more translatable strings. Thanks to DavidVag.
2011-01-05 17:56:08 +00:00
NetWindow.h
Cleaned up NetPlay a bit, fixed some UI text.
2010-11-16 01:55:29 +00:00
Params.ggo
PatchAddEdit.cpp
Add some more translatable strings. Thanks to DavidVag.
2011-01-05 17:56:08 +00:00
PatchAddEdit.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
SConscript
Print the performance status in exactly one place.
2011-01-11 04:09:11 +00:00
stdafx.cpp
stdafx.h
UDPConfigDiag.cpp
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
UDPConfigDiag.h
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
WiimoteConfigDiag.cpp
Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
2011-01-07 15:18:00 +00:00
WiimoteConfigDiag.h
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
WxUtils.cpp
WxUtils.h
X11Utils.cpp
Implement free look on linux. Patch due to artart78.
2010-12-21 23:58:25 +00:00
X11Utils.h
Implement free look on linux. Patch due to artart78.
2010-12-21 23:58:25 +00:00