..
OpenCL
Kill HAVE_OPENCL.
2011-01-06 01:11:32 +00:00
AVIDump.cpp
Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
2011-01-13 02:05:58 +00:00
AVIDump.h
BPFunctions.cpp
Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
2011-01-27 10:17:13 +00:00
BPFunctions.h
Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
2011-01-27 10:17:13 +00:00
BPMemory.cpp
BPMemory.h
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
2011-01-29 04:31:56 +00:00
BPStructs.cpp
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
2011-01-29 04:31:56 +00:00
BPStructs.h
CommandProcessor.cpp
Improve for my last commit, also reset the VideoBuffer and Forget turn on GPReadEnable. If this is not enoughs for GC games. I will replace CPReadWriteDistance = 0 for ProcessFifoAllDistance.
2011-01-29 21:26:46 +00:00
CommandProcessor.h
More FIFO work, HACK Solution for extreme overflow on breakpoints.
2010-12-27 02:55:35 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Simplify the SSSE3 code for better understanding.
2011-01-11 07:25:36 +00:00
Debugger.cpp
some little optimizations and some cleaning.
2011-01-09 14:13:24 +00:00
Debugger.h
Virtual base classes should have a virtual destructor.
2011-01-30 01:58:54 +00:00
DLCache.cpp
little correction
2011-01-29 22:53:00 +00:00
DLCache.h
EmuWindow.cpp
Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
2011-01-07 04:57:59 +00:00
EmuWindow.h
Win32-only:
2010-12-19 19:43:18 +00:00
Fifo.cpp
Fixed a small threading issue introduced by r6933 causing savestates to always freeze, thanks to artart78 for pinpointing the issue.
2011-01-30 21:20:33 +00:00
Fifo.h
Improve for my last commit, also reset the VideoBuffer and Forget turn on GPReadEnable. If this is not enoughs for GC games. I will replace CPReadWriteDistance = 0 for ProcessFifoAllDistance.
2011-01-29 21:26:46 +00:00
FramebufferManagerBase.cpp
Second Experimental commit:
2010-12-27 03:18:01 +00:00
FramebufferManagerBase.h
Second Experimental commit:
2010-12-27 03:18:01 +00:00
HiresTextures.cpp
allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
2010-12-05 09:04:34 +00:00
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.h
MainBase.cpp
Fixed a small threading issue introduced by r6933 causing savestates to always freeze, thanks to artart78 for pinpointing the issue.
2011-01-30 21:20:33 +00:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
DX11 code maintenance, part 5:
2011-01-24 11:57:17 +00:00
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
Clean out the long since bit-rotted video profiling code.
2011-01-27 21:57:36 +00:00
OpcodeDecoding.h
PixelEngine.cpp
More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync.
2010-12-21 04:39:39 +00:00
PixelEngine.h
Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
2011-01-07 19:51:28 +00:00
PixelShaderGen.cpp
If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
2011-01-29 08:34:57 +00:00
PixelShaderGen.h
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
2011-01-29 04:31:56 +00:00
PixelShaderManager.cpp
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
2011-01-29 04:31:56 +00:00
PixelShaderManager.h
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
2011-01-29 04:31:56 +00:00
RenderBase.cpp
Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
2011-01-07 04:57:59 +00:00
RenderBase.h
Various minor fixes to allow building with clang on OS X.
2011-01-27 05:01:00 +00:00
SConscript
Link the video plugin statically into the main binary on OS X.
2011-01-29 04:52:19 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
2011-01-29 21:13:56 +00:00
TextureCacheBase.h
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
TextureConversionShader.cpp
made texture conversion shaders use less instructions
2010-12-19 21:05:41 +00:00
TextureConversionShader.h
TextureDecoder.cpp
Link the video plugin statically into the main binary on OS X.
2011-01-29 04:52:19 +00:00
TextureDecoder.h
VertexLoader_Color.cpp
little fix for one piece unlimited cruise 2 and ju-on the grudge
2011-01-26 17:22:09 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
2 fixes one for dx9 and one for software plugin.
2011-01-23 15:29:57 +00:00
VertexLoader_Normal.h
rework the normal loading now it should be a accurate as real hardware.
2011-01-19 13:57:15 +00:00
VertexLoader_Position.cpp
Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
2011-01-10 13:14:56 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
Clean out the long since bit-rotted video profiling code.
2011-01-27 21:57:36 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp
Clean out the long since bit-rotted video profiling code.
2011-01-27 21:57:36 +00:00
VertexManagerBase.h
DX9 debugger improvements:
2010-11-29 16:16:48 +00:00
VertexShaderGen.cpp
Create valid vertex shader when using emboss mapping and binormals and tangents are missing. Fixes issue 2867.
2011-01-28 04:13:46 +00:00
VertexShaderGen.h
VertexShaderManager.cpp
* All is fixed now about Custom Projection Hack (problem was inverted memmber)
2011-01-30 00:56:33 +00:00
VertexShaderManager.h
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
2011-01-29 21:13:56 +00:00
VideoCommon.h
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
2011-01-29 04:31:56 +00:00
VideoConfig.cpp
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
2011-01-29 21:13:56 +00:00
VideoConfig.h
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
2011-01-29 21:13:56 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
Kill HAVE_OPENCL.
2011-01-06 01:11:32 +00:00
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h