dolphin/Source/Core
ayuanx 7a6241da81 OK, now all hardware devices are pre-created, so theoretically you can save/load state anytime anywhere, no need to wait for game title to show.
Besides this should boost the performance by a little.

Warning: Remember to set "Framelimit" to: Auto or 60, or else Emu Wiimote will lose sync in a second.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 09:50:50 +00:00
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AudioCommon LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. 2009-11-07 20:01:39 +00:00
Common My first commit :) 2009-11-24 17:10:38 +00:00
Core OK, now all hardware devices are pre-created, so theoretically you can save/load state anytime anywhere, no need to wait for game title to show. 2009-11-26 09:50:50 +00:00
DebuggerUICommon My first proud commit 2009-11-25 10:07:56 +00:00
DebuggerWX My first proud commit 2009-11-25 10:07:56 +00:00
DiscIO wxMenu objects are now deleted by wxwidgets - should fix a few GUI-related crashes 2009-11-23 08:05:54 +00:00
DolphinWX fix changing between interpreter and JIT not taking place instantly. Fix loading config needlessly twice on app init. Fixes issue 1682 2009-11-23 08:43:14 +00:00
DSPCore reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :| 2009-11-14 17:50:51 +00:00
InputCommon revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559 2009-11-14 17:08:32 +00:00
VideoCommon corrected viewport and scissor test behavior in both plugins. 2009-11-23 14:08:08 +00:00