dolphin/Source/Plugins/Plugin_VideoOGL/Src
2011-12-10 07:38:30 -06:00
..
FramebufferManager.cpp
FramebufferManager.h
Globals.h
GLUtil.cpp
GLUtil.h
main.cpp Add in UBOs, doesn't work yet. Still debugging here. 2011-12-09 17:30:05 -06:00
main.h
NativeVertexFormat.cpp Add in GLSL setting again. 2011-11-30 22:02:25 -06:00
PixelShaderCache.cpp UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now. 2011-12-10 07:38:30 -06:00
PixelShaderCache.h Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating. 2011-12-08 01:51:08 -06:00
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now. 2011-12-10 07:38:30 -06:00
ProgramShaderCache.h Add in UBOs, doesn't work yet. Still debugging here. 2011-12-09 17:30:05 -06:00
RasterFont.cpp
RasterFont.h
Render.cpp Add in GLSL setting again. 2011-11-30 22:02:25 -06:00
Render.h Added an EFB peek cache to the GL video plugin 2011-10-17 18:30:13 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp Almost there. 2011-12-07 22:04:34 -06:00
TextureCache.h
TextureConverter.cpp UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now. 2011-12-10 07:38:30 -06:00
TextureConverter.h
VertexManager.cpp Add in UBOs, doesn't work yet. Still debugging here. 2011-12-09 17:30:05 -06:00
VertexManager.h
VertexShaderCache.cpp UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now. 2011-12-10 07:38:30 -06:00
VertexShaderCache.h mah 2011-12-02 18:46:07 -06:00
VideoBackend.h