dolphin/Source/Plugins/Plugin_Wiimote/Src
2009-02-04 17:33:59 +00:00
..
Config.cpp Wiimote: Added option to record adjusted wiimote accelerometer values 2009-02-03 11:45:59 +00:00
Config.h remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
ConfigDlg.cpp Wiimote: Added new gamepad controller options to the GUI, they are not connected yet 2009-02-04 13:35:28 +00:00
ConfigDlg.h Wiimote: Added new gamepad controller options to the GUI, they are not connected yet 2009-02-04 13:35:28 +00:00
ConfigRecording.cpp Wiimote: Added new gamepad controller options to the GUI, they are not connected yet 2009-02-04 13:35:28 +00:00
DataReports.cpp Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3. 2009-02-04 06:40:05 +00:00
EmuDefinitions.cpp
EmuDefinitions.h Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3. 2009-02-04 06:40:05 +00:00
EmuMain.cpp Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3. 2009-02-04 06:40:05 +00:00
EmuMain.h
EmuSubroutines.cpp Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3. 2009-02-04 06:40:05 +00:00
EmuSubroutines.h
Encryption.cpp Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3. 2009-02-04 06:40:05 +00:00
Encryption.h Wiimote: Added decryption function, it could be useful for debugging real Wiimote extensions 2009-02-04 00:06:11 +00:00
FillReport.cpp Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3. 2009-02-04 06:40:05 +00:00
Logging.cpp
Logging.h
main.cpp Wiimote: Added new gamepad controller options to the GUI, they are not connected yet 2009-02-04 13:35:28 +00:00
main.h Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3. 2009-02-04 06:40:05 +00:00
ReadWiimote.cpp Wiimote: Added decryption function, it could be useful for debugging real Wiimote extensions 2009-02-04 00:06:11 +00:00
SConscript Wiimote: Added new gamepad controller options to the GUI, they are not connected yet 2009-02-04 13:35:28 +00:00
wiimote_hid.h A bit more _MSC_VER cleanup. 2009-02-04 01:55:24 +00:00
wiimote_real.cpp Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3. 2009-02-04 06:40:05 +00:00
wiimote_real.h Wiimote: Fixed the hanging for real. Any call to a function in the wxDialog frame class while the main thread is in a WaitForSingleObject() loop or any other loop will hang the g_pReadThread execution until sometime after that loop has ended. So we must wait for pReadThread to stop from the wxDialog with a timer, we can not use any loop in the main thread to wait for it to stop. 2009-02-03 07:43:52 +00:00