dolphin/Source/Plugins/Plugin_VideoOGL/Src
Glenn Rice 7c76d51c67 Enable fullscreen switching with resolution mode changing using Xrandr in linux.
This changes the dependency in linux from libxxf86vm-dev to libxrandr-dev.
Use Alt-Return to toggle fullscreen mode (as in windows).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5065 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:59:45 +00:00
..
Debugger Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
GUI Some internal code shuffling for Config dialogs. OSX seems to be picky about when StaticSizerBoxes are created, as described in Issue 2229. 2010-02-06 16:20:54 +00:00
OS make ESC pause the game now instead of quitting plus fix another bug with key and window handling 2010-02-09 00:34:27 +00:00
BPFunctions.cpp Fies Issue 1584 2010-01-29 07:44:21 +00:00
cocoaGL.h Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games. 2010-02-12 12:41:53 +00:00
cocoaGL.m Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games. 2010-02-12 12:41:53 +00:00
DLCache.cpp
DLCache.h
FramebufferManager.cpp D3D and Opengl: 2010-02-06 16:05:48 +00:00
FramebufferManager.h
Globals.h
GLUtil.cpp Enable fullscreen switching with resolution mode changing using Xrandr in linux. 2010-02-16 04:59:45 +00:00
GLUtil.h Enable fullscreen switching with resolution mode changing using Xrandr in linux. 2010-02-16 04:59:45 +00:00
GLWindow.h
main.cpp Enable fullscreen switching with resolution mode changing using Xrandr in linux. 2010-02-16 04:59:45 +00:00
main.h OpenGL fix: s_swapRequested must be volatile. 2010-01-26 14:56:51 +00:00
NativeVertexFormat.cpp Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :) 2010-01-12 00:08:02 +00:00
PixelShaderCache.cpp D3D and Opengl: 2010-02-06 16:05:48 +00:00
PixelShaderCache.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
PostProcessing.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them. 2010-02-08 23:23:04 +00:00
SConscript Enable fullscreen switching with resolution mode changing using Xrandr in linux. 2010-02-16 04:59:45 +00:00
stdafx.cpp
stdafx.h
TextureConverter.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
TextureConverter.h
TextureMngr.cpp test commit: please test if this improve the performance with the safe texture cache 2010-02-10 15:55:24 +00:00
TextureMngr.h a lot of modifications here :) 2010-02-03 03:52:50 +00:00
VertexLoaderManager.cpp
VertexManager.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
VertexManager.h
VertexShaderCache.cpp D3D and Opengl: 2010-02-06 16:05:48 +00:00
VertexShaderCache.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
XFB.cpp
XFB.h