dolphin/Source/Core/Common/Debug/CodeTrace.h
JosJuice 7cecb28bdf DolphinQt: Properly lock CPU before accessing emulated memory
This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.

To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
2023-02-12 11:27:50 +01:00

83 lines
2.1 KiB
C++

// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <set>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace Core
{
class CPUThreadGuard;
}
struct InstructionAttributes
{
u32 address = 0;
std::string instruction = "";
std::string reg0 = "";
std::string reg1 = "";
std::string reg2 = "";
std::string reg3 = "";
std::optional<u32> memory_target = std::nullopt;
u32 memory_target_size = 4;
bool is_store = false;
bool is_load = false;
};
struct TraceOutput
{
u32 address;
std::optional<u32> memory_target = std::nullopt;
std::string instruction;
};
struct AutoStepResults
{
std::vector<std::string> reg_tracked;
std::set<u32> mem_tracked;
u32 count = 0;
bool timed_out = false;
bool trackers_empty = false;
};
enum class HitType : u32
{
SKIP = (1 << 0), // Not a hit
OVERWRITE = (1 << 1), // Tracked value gets overwritten by untracked. Typically skipped.
MOVED = (1 << 2), // Target duplicated to another register, unchanged.
SAVELOAD = (1 << 3), // Target saved or loaded. Priority over Pointer.
POINTER = (1 << 4), // Target used as pointer/offset for save or load
PASSIVE = (1 << 5), // Conditional, etc, but not pointer. Unchanged
ACTIVE = (1 << 6), // Math, etc. Changed.
UPDATED = (1 << 7), // Masked or math without changing register.
};
class CodeTrace
{
public:
enum class AutoStop
{
Always,
Used,
Changed
};
void SetRegTracked(const std::string& reg);
AutoStepResults AutoStepping(const Core::CPUThreadGuard& guard, bool continue_previous = false,
AutoStop stop_on = AutoStop::Always);
private:
InstructionAttributes GetInstructionAttributes(const TraceOutput& line) const;
TraceOutput SaveCurrentInstruction(const Core::CPUThreadGuard* guard) const;
HitType TraceLogic(const TraceOutput& current_instr, bool first_hit = false);
bool m_recording = false;
std::vector<std::string> m_reg_autotrack;
std::set<u32> m_mem_autotrack;
};