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Based on real measurements of a Gamecube disk on a Wii. (If anyone else is interested in running more tests, I can upload my code; it's a mess at the moment.) This isn't a complete model, but it's a step in the right direction: in Metroid Prime, the loading times are sane, and I think I managed to do it without breaking anything. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |