..
Debugger
reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :|
2009-11-14 17:50:51 +00:00
W32Util
Debugger for DX9 plugin.
2009-09-02 06:33:41 +00:00
bmp_io.cpp
bmp_io.h
BPFunctions.cpp
Well this commit has 2 parts:
2009-11-20 18:46:30 +00:00
CPStructs.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
D3DBase.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
D3DBase.h
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
D3DShader.cpp
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
D3DShader.h
D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
2009-09-02 04:10:40 +00:00
D3DTexture.cpp
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
D3DTexture.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
D3DUtil.cpp
Well this commit has 2 parts:
2009-11-20 18:46:30 +00:00
D3DUtil.h
Well this commit has 2 parts:
2009-11-20 18:46:30 +00:00
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp
D3D: fix the wire frame option
2009-10-30 11:03:50 +00:00
DlgSettings.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
EmuWindow.cpp
reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660
2009-11-15 07:46:43 +00:00
EmuWindow.h
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
2009-09-13 17:46:33 +00:00
FramebufferManager.cpp
Well this commit has 2 parts:
2009-11-20 18:46:30 +00:00
FramebufferManager.h
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
Globals.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
main.cpp
D3D: change window startup a bit (pretty minor but it's just to get me started :P)
2009-10-28 22:40:18 +00:00
main.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
NativeVertexFormat.cpp
D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.
2009-09-19 10:46:25 +00:00
PixelShaderCache.cpp
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
2009-11-10 12:45:03 +00:00
PixelShaderCache.h
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
2009-11-10 12:45:03 +00:00
Render.cpp
Well this commit has 2 parts:
2009-11-20 18:46:30 +00:00
resource.h
re-apply the warning fixes to Source\Plugins\Plugin_VideoDX9\Src\resource.h from r4555
2009-11-14 17:39:02 +00:00
resource.rc
EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
2009-10-07 19:54:56 +00:00
RGBAFloat.h
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
TextureCache.cpp
Well this commit has 2 parts:
2009-11-20 18:46:30 +00:00
TextureCache.h
reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :|
2009-11-14 17:50:51 +00:00
Utils.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Utils.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Vec3.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
VertexManager.cpp
when dumping shaders from VertexManager.cpp, don't overwrite old ones.
2009-11-01 02:03:26 +00:00
VertexManager.h
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
2009-09-13 17:46:33 +00:00
VertexShaderCache.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
VertexShaderCache.h
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
XFStructs.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00