..
W32Util
Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
2009-02-22 12:43:25 +00:00
bmp_io.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
bmp_io.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
BPFunctions.cpp
Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
2009-04-06 16:10:45 +00:00
Config.cpp
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
Config.h
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
CPStructs.cpp
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
CPStructs.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
D3DBase.cpp
rename some files
2008-12-26 17:26:18 +00:00
D3DBase.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
D3DPostprocess.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
D3DPostprocess.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
D3DShader.cpp
not-much-of-a-performance-increasing fix for shader compile errors
2009-03-08 00:58:11 +00:00
D3DShader.h
revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
2009-03-01 12:07:34 +00:00
D3DTexture.cpp
New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
2009-02-14 09:04:40 +00:00
D3DTexture.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
D3DUtil.cpp
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
D3DUtil.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
DLCompiler.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
DLCompiler.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
DlgSettings.cpp
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
DlgSettings.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
EmuWindow.cpp
Fixed a little out-of-fullscreen black screen weirdness on windows, trying to port fullscreen changes to DX, needs more work.
2009-04-04 00:45:50 +00:00
EmuWindow.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
main.cpp
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
2009-03-18 17:17:58 +00:00
main.h
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
NativeVertexFormat.cpp
Assorted cleanup and comments.
2009-03-20 18:13:31 +00:00
PixelShaderCache.cpp
Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
2009-03-16 02:47:48 +00:00
PixelShaderCache.h
Get 2501 closer to "working".
2009-03-01 10:53:23 +00:00
Render.cpp
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
Render.h
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
resource.h
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
resource.rc
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
RGBAFloat.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
stdafx.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
TextureCache.cpp
One step closer to fixing D3D. Now textures are set properly.
2009-03-07 18:05:29 +00:00
TextureCache.h
One step closer to fixing D3D. Now textures are set properly.
2009-03-07 18:05:29 +00:00
Utils.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
Utils.h
Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
2008-12-25 20:07:13 +00:00
Vec3.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
VertexManager.cpp
Assorted cleanup and comments.
2009-03-20 18:13:31 +00:00
VertexManager.h
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
VertexShaderCache.cpp
Minor D3D changes
2009-03-08 23:19:02 +00:00
VertexShaderCache.h
Get 2501 closer to "working".
2009-03-01 10:53:23 +00:00
XFStructs.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
XFStructs.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00