..
Debugger
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
GUI
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
OS
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
BPFunctions.cpp
Fies Issue 1584
2010-01-29 07:44:21 +00:00
cocoaGL.h
cocoaGL.m
osx fixes for nongui and ogl plugin
2009-05-15 08:55:46 +00:00
DLCache.cpp
apply warning fixes from r1447
2009-11-08 02:28:06 +00:00
DLCache.h
Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
2009-08-09 11:03:58 +00:00
FramebufferManager.cpp
D3D and Opengl:
2010-02-06 16:05:48 +00:00
FramebufferManager.h
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
Globals.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
GLUtil.cpp
Completed TODO: Core::GetStartupParameter is dead
2010-02-06 05:22:53 +00:00
GLUtil.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
GLWindow.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
main.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
main.h
OpenGL fix: s_swapRequested must be volatile.
2010-01-26 14:56:51 +00:00
NativeVertexFormat.cpp
Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
2010-01-12 00:08:02 +00:00
PixelShaderCache.cpp
D3D and Opengl:
2010-02-06 16:05:48 +00:00
PixelShaderCache.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
PostProcessing.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
PostProcessing.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Render.cpp
D3D and Opengl:
2010-02-06 16:05:48 +00:00
SConscript
Fix Compiling in OSX
2009-11-08 23:36:14 +00:00
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
TextureConverter.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
TextureConverter.h
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
2009-09-04 06:09:21 +00:00
TextureMngr.cpp
D3D and Opengl:
2010-02-06 16:05:48 +00:00
TextureMngr.h
a lot of modifications here :)
2010-02-03 03:52:50 +00:00
VertexLoaderManager.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexManager.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
VertexManager.h
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp
D3D and Opengl:
2010-02-06 16:05:48 +00:00
VertexShaderCache.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
XFB.cpp
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
XFB.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00