dolphin/Source/Core
2010-07-18 04:13:16 +00:00
..
AudioCommon include the MP compiler option, which will allow for faster compiling + some minorly stuff :p 2010-07-16 09:22:53 +00:00
Common big changes here: 2010-07-18 00:18:31 +00:00
Core This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle. 2010-07-16 14:14:57 +00:00
DebuggerUICommon include the MP compiler option, which will allow for faster compiling + some minorly stuff :p 2010-07-16 09:22:53 +00:00
DebuggerWX wxNEEDS_CHARPP has been set automatically since at least wxWidgets 2.8. 2010-07-17 21:12:24 +00:00
DiscIO include the MP compiler option, which will allow for faster compiling + some minorly stuff :p 2010-07-16 09:22:53 +00:00
DolphinWX Added a "Cheat Search" tab to the "Tools->Action Replay Manager" dialog.(issue 8) You can currently search for values in memory and create AR codes from a found address/value. The code where a new ARCode is created/added to the gameini is a bit hacky, but the cheat searching works decently. There currently isn't any way to remove ARCodes or create codes with multiple commands, other than stopping the game and opening the game properties.(needs improvement) Made the AR Manager dialog a bit less ugly as well.(it resizes better) 2010-07-18 04:13:16 +00:00
DSPCore include the MP compiler option, which will allow for faster compiling + some minorly stuff :p 2010-07-16 09:22:53 +00:00
InputCommon Remove long-rotted vestiges of SDL video output. 2010-07-16 19:17:35 +00:00
InputUICommon include the MP compiler option, which will allow for faster compiling + some minorly stuff :p 2010-07-16 09:22:53 +00:00
VideoCommon big changes here: 2010-07-18 00:18:31 +00:00