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Debugger
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
W32Util
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fix a linux wiimote compile error and apply some little changes to the dx plugin :P
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2009-11-30 03:48:59 +00:00 |
bmp_io.cpp
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bmp_io.h
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BPFunctions.cpp
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
CPStructs.cpp
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CPStructs.h
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D3DBase.cpp
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Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
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2010-01-06 19:26:52 +00:00 |
D3DBase.h
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nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file.
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2009-12-15 01:40:54 +00:00 |
D3DShader.cpp
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
D3DShader.h
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D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
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2009-09-02 04:10:40 +00:00 |
D3DTexture.cpp
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
D3DTexture.h
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
D3DUtil.cpp
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small code reorganization.
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2009-11-27 19:42:27 +00:00 |
D3DUtil.h
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
DLCompiler.cpp
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DLCompiler.h
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DlgSettings.cpp
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
DlgSettings.h
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EmuWindow.cpp
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Remap wiimote hotkeys to Alt+F5/F6/F7/F8 to make Windows happy.
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2010-01-04 03:31:49 +00:00 |
EmuWindow.h
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1. Proper shutdown, hopefully no crash anymore (Continuation of skidau's work)
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2009-12-30 09:00:43 +00:00 |
FramebufferManager.cpp
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
FramebufferManager.h
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
Globals.h
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
main.cpp
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1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
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2010-01-07 20:01:41 +00:00 |
main.h
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NativeVertexFormat.cpp
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D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks.
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2010-01-11 23:47:32 +00:00 |
PixelShaderCache.cpp
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corrected viewport and scissor test behavior in both plugins.
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2009-11-23 14:08:08 +00:00 |
PixelShaderCache.h
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
Render.cpp
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1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
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2010-01-07 20:01:41 +00:00 |
resource.h
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
resource.rc
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
RGBAFloat.h
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stdafx.cpp
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stdafx.h
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TextureCache.cpp
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
TextureCache.h
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nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file.
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2009-12-15 01:40:54 +00:00 |
TextureConverter.cpp
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
TextureConverter.h
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forget the new files Sorry :)
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2009-11-20 20:14:34 +00:00 |
Utils.cpp
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Utils.h
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Vec3.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
VertexManager.cpp
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
VertexManager.h
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
VertexShaderCache.cpp
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
VertexShaderCache.h
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
XFStructs.cpp
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XFStructs.h
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