dolphin/Source/Core/VideoBackends/D3D
Stenzek 887e3830ba VideoBackends: Restore the framebuffer as part of the API state
It's not often we switch out to draw to the EFB anyway.
2018-03-01 17:31:24 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
D3D.vcxproj VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
D3D.vcxproj.filters VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
D3DBase.cpp D3D: Support compiling compute shaders 2018-02-22 19:11:25 +10:00
D3DBase.h D3D: Support compiling compute shaders 2018-02-22 19:11:25 +10:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp D3D: Support compiling compute shaders 2018-02-22 19:11:25 +10:00
D3DShader.h D3D: Support compiling compute shaders 2018-02-22 19:11:25 +10:00
D3DState.cpp D3D: Remove state stack from tracker, set explicitly instead 2018-02-22 19:40:55 +10:00
D3DState.h D3D: Remove state stack from tracker, set explicitly instead 2018-02-22 19:40:55 +10:00
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp D3D: Remove state stack from tracker, set explicitly instead 2018-02-22 19:40:55 +10:00
D3DUtil.h D3DUtil: Make file-scope variables internally linked where applicable 2017-11-19 12:12:39 -05:00
DXPipeline.cpp VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
DXPipeline.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
DXShader.cpp VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
DXShader.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
DXTexture.cpp VideoBackends: Restore the framebuffer as part of the API state 2018-03-01 17:31:24 +10:00
DXTexture.h AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
FramebufferManager.cpp VideoBackends: Restore the framebuffer as part of the API state 2018-03-01 17:31:24 +10:00
FramebufferManager.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
GeometryShaderCache.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
GeometryShaderCache.h
main.cpp Renderer: Handle resize events on-demand instead of polling 2018-02-20 01:15:55 +10:00
NativeVertexFormat.cpp VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp D3D: Use VideoCommon EFB-to-texture shaders 2017-12-06 03:33:50 +10:00
PixelShaderCache.h D3D: Use VideoCommon EFB-to-texture shaders 2017-12-06 03:33:50 +10:00
PSTextureEncoder.cpp VideoBackends: Restore the framebuffer as part of the API state 2018-03-01 17:31:24 +10:00
PSTextureEncoder.h D3D: Use new readback methods for EFB2RAM 2017-11-22 18:47:04 +10:00
Render.cpp VideoBackends: Restore the framebuffer as part of the API state 2018-03-01 17:31:24 +10:00
Render.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
TextureCache.cpp VideoBackends: Restore the framebuffer as part of the API state 2018-03-01 17:31:24 +10:00
TextureCache.h VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
VertexManager.cpp
VertexManager.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
VertexShaderCache.cpp VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
VertexShaderCache.h
VideoBackend.h VideoBackend: Remove PeekMessages method 2018-01-27 13:53:55 +10:00