dolphin/Source/Core/VideoBackends/OGL
Stenzek 887e3830ba VideoBackends: Restore the framebuffer as part of the API state
It's not often we switch out to draw to the EFB anyway.
2018-03-01 17:31:24 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
FramebufferManager.cpp
FramebufferManager.h
GPUTimer.h
main.cpp
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
OGLPipeline.cpp
OGLPipeline.h
OGLShader.cpp
OGLShader.h
OGLTexture.cpp VideoBackends: Restore the framebuffer as part of the API state 2018-03-01 17:31:24 +10:00
OGLTexture.h
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp
ProgramShaderCache.h
RasterFont.cpp
RasterFont.h
Render.cpp VideoBackends: Restore the framebuffer as part of the API state 2018-03-01 17:31:24 +10:00
Render.h
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
TextureCache.cpp VideoBackends: Restore the framebuffer as part of the API state 2018-03-01 17:31:24 +10:00
TextureCache.h
TextureConverter.cpp VideoBackends: Restore the framebuffer as part of the API state 2018-03-01 17:31:24 +10:00
TextureConverter.h
VertexManager.cpp
VertexManager.h
VideoBackend.h