dolphin/Source
Scott Mansell 8a23629345 Split AbstractGfx out of Renderer
Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.

Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.

This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.

(Will not build, this commit only contains changes outside VideoBackends)
2023-01-31 18:46:02 +13:00
..
Android Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
Core Split AbstractGfx out of Renderer 2023-01-31 18:46:02 +13:00
DSPSpy DSPSpy: Add st3 BLOOP{,I} tests. 2022-09-30 11:07:41 +00:00
DSPTool DSPTool: Generate an alignment specifier 2023-01-23 15:30:49 -08:00
PCH bump required vs version 2022-12-22 00:43:34 -08:00
UnitTests CMake: Use imported target for fmt in tests 2023-01-29 14:37:54 -06:00
VSProps msvc: note some things to enable in vs 17.5 2023-01-13 01:36:03 -08:00
.clang-format
CMakeLists.txt
dolphin-emu.sln Add Dear ImPlot Library 2022-12-22 14:32:42 -05:00